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[PR #1775] [MERGED] DmaData and Recompiler fixes #2294
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1775
Author: @roamic
Created: 12/14/2024
Status: ✅ Merged
Merged: 12/14/2024
Merged by: @raphaelthegreat
Base:
main← Head:fix-copy-data📝 Commits (3)
ec31340liverpool: fix dmadata packet handling695b9c8recompiler: emit a label right after s_branch to prevent dead code interferrence7e3c452specialize barriers📊 Changes
6 files changed (+140 additions, -17 deletions)
View changed files
📝
src/shader_recompiler/frontend/control_flow_graph.cpp(+1 -0)📝
src/video_core/amdgpu/liverpool.cpp(+13 -13)📝
src/video_core/buffer_cache/buffer_cache.cpp(+120 -4)📝
src/video_core/buffer_cache/buffer_cache.h(+1 -0)📝
src/video_core/renderer_vulkan/vk_rasterizer.cpp(+4 -0)📝
src/video_core/renderer_vulkan/vk_rasterizer.h(+1 -0)📄 Description
DmaData: handler now prefers copying GPU buffers over CPU. If readback attempt is encountered it will create a GPU buffer still until readback is properly implemented.Recompiler: fix branch linker for
s_branchinstructions reading dead code. The issue resulted ins_branchinstruction being ignored. We now insert a fake label for all code that follows this instruction so that the block ends on it.This whole change should fix GS particle effects in bloodborne.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.