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[PR #1742] [MERGED] renderer_vulkan: Require exact image format for resolve pass. #2273
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1742
Author: @squidbus
Created: 12/11/2024
Status: ✅ Merged
Merged: 12/11/2024
Merged by: @psucien
Base:
main← Head:resolve-fmt📝 Commits (1)
7adf44crenderer_vulkan: Require exact image format for resolve pass.📊 Changes
3 files changed (+15 additions, -5 deletions)
View changed files
📝
src/video_core/renderer_vulkan/vk_rasterizer.cpp(+4 -2)📝
src/video_core/texture_cache/texture_cache.cpp(+10 -3)📝
src/video_core/texture_cache/texture_cache.h(+1 -0)📄 Description
Resolve pass requires the same format for source and destination, both on the AMD GPU and Vulkan sides. Ensure this by requiring the texture cache to return both render target images with the exact requested format.
Part of fixing some multisample resolve issues in Sonic Forces.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.