mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-25 15:56:00 +03:00
[PR #1740] [MERGED] renderer_vulkan: Bind null color attachments when target is masked out. #2271
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#2271
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1740
Author: @squidbus
Created: 12/11/2024
Status: ✅ Merged
Merged: 12/11/2024
Merged by: @raphaelthegreat
Base:
main← Head:fix-cb📝 Commits (2)
6bd3744renderer_vulkan: Bind null color attachments when target is masked out.fae6503Simplify setting null color attachment📊 Changes
3 files changed (+11 additions, -7 deletions)
View changed files
📝
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp(+3 -2)📝
src/video_core/renderer_vulkan/vk_rasterizer.cpp(+8 -3)📝
src/video_core/renderer_vulkan/vk_scheduler.h(+0 -2)📄 Description
Reverts
github.com/shadps4-emu/shadPS4@c0d43a1a5fand replaces with binding a null color attachment when the color target is masked out, to make sure the targets are indexed correctly. Also removed some unused state.Fixes black bars over right and bottom of screen in Sonic Forces.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.