[GH-ISSUE #840] Bloodborne crashes shadPS4 on new game load or load game #226

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opened 2026-02-27 21:05:15 +03:00 by kerem · 4 comments
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Originally created by @AluminumHaste on GitHub (Sep 8, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/840

I can get past intro video, and I can see the 3d character model in character creation.
Once I try to start the game it crashes on load screen.

PC
GPU: Radeon 7900XTX (latest drivers 24.8.1)
CPU: Intel 14700K
RAM: 32 GB 3600Mhz DDR4
HDD: XPG 480GB M.2 NVME

[Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044
[Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c
[Debug] vector_memory.cpp:operator():366: Assertion Failed!
Non immediate offset not supported

shad_log.txt

I tried compiling in Visual Studio as well as using the artifcats.

Originally created by @AluminumHaste on GitHub (Sep 8, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/840 I can get past intro video, and I can see the 3d character model in character creation. Once I try to start the game it crashes on load screen. PC GPU: Radeon 7900XTX (latest drivers 24.8.1) CPU: Intel 14700K RAM: 32 GB 3600Mhz DDR4 HDD: XPG 480GB M.2 NVME [Render.Vulkan] <Error> tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044 [Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c [Debug] <Critical> vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported [shad_log.txt](https://github.com/user-attachments/files/16920756/shad_log.txt) I tried compiling in Visual Studio as well as using the artifcats.
kerem closed this issue 2026-02-27 21:05:15 +03:00
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@fighterxuyue commented on GitHub (Sep 8, 2024):

I can get past intro video, and I can see the 3d character model in character creation. Once I try to start the game it crashes on load screen.

PC GPU: Radeon 7900XTX (latest drivers 24.8.1) CPU: Intel 14700K RAM: 32 GB 3600Mhz DDR4 HDD: XPG 480GB M.2 NVME

[Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044 [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c [Debug] vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported

shad_log.txt

I tried compiling in Visual Studio as well as using the artifcats.

i put the extra 9 firmeware files into the \user\sys_modules solved this problem ,may be works for you

<!-- gh-comment-id:2336577031 --> @fighterxuyue commented on GitHub (Sep 8, 2024): > I can get past intro video, and I can see the 3d character model in character creation. Once I try to start the game it crashes on load screen. > > PC GPU: Radeon 7900XTX (latest drivers 24.8.1) CPU: Intel 14700K RAM: 32 GB 3600Mhz DDR4 HDD: XPG 480GB M.2 NVME > > [Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044 [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c [Debug] vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported > > [shad_log.txt](https://github.com/user-attachments/files/16920756/shad_log.txt) > > I tried compiling in Visual Studio as well as using the artifcats. i put the extra 9 firmeware files into the \user\sys_modules solved this problem ,may be works for you
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Owner

@fighterxuyue commented on GitHub (Sep 8, 2024):

I can get past intro video, and I can see the 3d character model in character creation. Once I try to start the game it crashes on load screen.
PC GPU: Radeon 7900XTX (latest drivers 24.8.1) CPU: Intel 14700K RAM: 32 GB 3600Mhz DDR4 HDD: XPG 480GB M.2 NVME
[Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044 [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c [Debug] vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported
shad_log.txt
I tried compiling in Visual Studio as well as using the artifcats.

i put the extra 9 firmeware files into the \user\sys_modules solved this problem ,may be works for you

you also need to enable dumpShaders too.

<!-- gh-comment-id:2336641774 --> @fighterxuyue commented on GitHub (Sep 8, 2024): > > I can get past intro video, and I can see the 3d character model in character creation. Once I try to start the game it crashes on load screen. > > PC GPU: Radeon 7900XTX (latest drivers 24.8.1) CPU: Intel 14700K RAM: 32 GB 3600Mhz DDR4 HDD: XPG 480GB M.2 NVME > > [Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044 [Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555 [Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c [Debug] vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supported > > [shad_log.txt](https://github.com/user-attachments/files/16920756/shad_log.txt) > > I tried compiling in Visual Studio as well as using the artifcats. > > i put the extra 9 firmeware files into the \user\sys_modules solved this problem ,may be works for you you also need to enable dumpShaders too.
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@Dictavios commented on GitHub (Sep 8, 2024):

If you're using msi afterburner try closing it, and then open the emu and load the game.

<!-- gh-comment-id:2336796580 --> @Dictavios commented on GitHub (Sep 8, 2024): If you're using msi afterburner try closing it, and then open the emu and load the game.
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@Hermiten commented on GitHub (Oct 1, 2024):

I suggest you use the latest version and open a new ticket if necessary.

<!-- gh-comment-id:2386502508 --> @Hermiten commented on GitHub (Oct 1, 2024): I suggest you use the latest version and open a new ticket if necessary.
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starred/shadPS4#226
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