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[GH-ISSUE #840] Bloodborne crashes shadPS4 on new game load or load game #226
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Originally created by @AluminumHaste on GitHub (Sep 8, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/840
I can get past intro video, and I can see the 3d character model in character creation.
Once I try to start the game it crashes on load screen.
PC
GPU: Radeon 7900XTX (latest drivers 24.8.1)
CPU: Intel 14700K
RAM: 32 GB 3600Mhz DDR4
HDD: XPG 480GB M.2 NVME
[Render.Vulkan] tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled)
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x7cc2c044
[Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0x2db65555
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x1635154c
[Debug] vector_memory.cpp:operator():366: Assertion Failed!
Non immediate offset not supported
shad_log.txt
I tried compiling in Visual Studio as well as using the artifcats.
@fighterxuyue commented on GitHub (Sep 8, 2024):
i put the extra 9 firmeware files into the \user\sys_modules solved this problem ,may be works for you
@fighterxuyue commented on GitHub (Sep 8, 2024):
you also need to enable dumpShaders too.
@Dictavios commented on GitHub (Sep 8, 2024):
If you're using msi afterburner try closing it, and then open the emu and load the game.
@Hermiten commented on GitHub (Oct 1, 2024):
I suggest you use the latest version and open a new ticket if necessary.