mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 08:15:59 +03:00
[PR #1708] [MERGED] image_view: Correct view format for D16Unorm images as well. #2257
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#2257
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1708
Author: @squidbus
Created: 12/8/2024
Status: ✅ Merged
Merged: 12/8/2024
Merged by: @psucien
Base:
main← Head:fix-d16📝 Commits (1)
af3222cimage_view: Correct view format for D16Unorm images as well.📊 Changes
1 file changed (+3 additions, -2 deletions)
View changed files
📝
src/video_core/texture_cache/image_view.cpp(+3 -2)📄 Description
Observed Bloodborne using
R16Unormformat to view aD16Unormimage for some decals when attacking enemies. Adds this case to the existing format adjustment logic used forR32Sfloat/D32Sfloatto fix validation errors that can also result in crashes.🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.