[PR #1694] [MERGED] shader_recompiler: Fix check for fragment depth store. #2252

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opened 2026-02-27 21:15:46 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/1694
Author: @squidbus
Created: 12/8/2024
Status: Merged
Merged: 12/8/2024
Merged by: @georgemoralis

Base: mainHead: frag-depth


📝 Commits (1)

  • 66f662a shader_recompiler: Fix check for fragment depth store.

📊 Changes

1 file changed (+1 additions, -1 deletions)

View changed files

📝 src/shader_recompiler/backend/spirv/emit_spirv.cpp (+1 -1)

📄 Description

Fix check for fragment depth store for setting DepthReplacing execution mode.

Fixes a validation error in CUSA00068 (KNACK) due to storing depth without the correct execution mode.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/1694 **Author:** [@squidbus](https://github.com/squidbus) **Created:** 12/8/2024 **Status:** ✅ Merged **Merged:** 12/8/2024 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `frag-depth` --- ### 📝 Commits (1) - [`66f662a`](https://github.com/shadps4-emu/shadPS4/commit/66f662ab6adf86751b32dc0fb7007694a611c0dd) shader_recompiler: Fix check for fragment depth store. ### 📊 Changes **1 file changed** (+1 additions, -1 deletions) <details> <summary>View changed files</summary> 📝 `src/shader_recompiler/backend/spirv/emit_spirv.cpp` (+1 -1) </details> ### 📄 Description Fix check for fragment depth store for setting `DepthReplacing` execution mode. Fixes a validation error in CUSA00068 (KNACK) due to storing depth without the correct execution mode. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:15:46 +03:00
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starred/shadPS4#2252
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