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[PR #1653] [CLOSED] shader_recompiler: Read image format info directly from sharps instead of storing in shader info. #2224
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1653
Author: @squidbus
Created: 12/3/2024
Status: ❌ Closed
Base:
main← Head:shader-info-fmt📝 Commits (2)
a540ca1shader_recompiler: Read image format info directly from sharps instead of storing in shader info.0574d12shader_recompiler: Fix unbound image fallback.📊 Changes
11 files changed (+36 additions, -48 deletions)
View changed files
📝
src/shader_recompiler/backend/spirv/emit_spirv_image.cpp(+2 -1)📝
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp(+14 -10)📝
src/shader_recompiler/frontend/translate/translate.cpp(+0 -1)📝
src/shader_recompiler/info.h(+4 -4)📝
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp(+0 -5)📝
src/shader_recompiler/specialization.h(+1 -2)📝
src/video_core/amdgpu/resource.h(+10 -15)📝
src/video_core/buffer_cache/buffer_cache.cpp(+1 -1)📝
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp(+1 -2)📝
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp(+1 -2)📝
src/video_core/texture_cache/image_view.cpp(+2 -5)📄 Description
Bit of cleanup removing some of the format data stored in
Shader::Infostructures in favor of always reading it from the sharps.🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.