mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-25 15:56:00 +03:00
[PR #1418] [MERGED] liverpool_to_vk: Add more surface format mappings. #2100
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#2100
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1418
Author: @squidbus
Created: 10/20/2024
Status: ✅ Merged
Merged: 10/20/2024
Merged by: @georgemoralis
Base:
main← Head:more-formats📝 Commits (1)
94ffd21liverpool_to_vk: Add more surface format mappings.📊 Changes
1 file changed (+20 additions, -0 deletions)
View changed files
📝
src/video_core/renderer_vulkan/liverpool_to_vk.cpp(+20 -0)📄 Description
Adds some more missing format mappings with direct Vulkan equivalents.
Uscaled/Sscaled:8,16,8_8,2_10_10_10Uint/Sint:2_10_10_10Not targeting any particular game here, just taking care of some low-hanging fruit in case it comes up later.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.