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[GH-ISSUE #801] [Debug] <Critical> vector_memory.cpp:operator():366: Assertion Failed! #209
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Originally created by @SuperJogosDBZ on GitHub (Sep 5, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/801
[Render.Vulkan] <Warning> vk_graphics_pipeline.cpp:GraphicsPipeline:79: Rectangle List primitive type is only supported for embedded VS [Render.Vulkan] <Error> tile_manager.cpp:TryDetile:391: Unsupported tiled image: D32SfloatS8Uint (Depth_MacroTiled) [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling cs shader 0xd7003d5a [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling cs shader 0xbaf640d5 [Tty] <Info> libkernel.cpp:ps4__write:210: == Stall during rendering at flush 261 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling fs shader 0xb6e87124 [Render.Vulkan] <Info> vk_pipeline_cache.cpp:CompileModule:320: Compiling vs shader 0x8e3f8dc4 [Debug] <Critical> vector_memory.cpp:operator():366: Assertion Failed! Non immediate offset not supportedfix pls
@Jaswanth-Vardireddy commented on GitHub (Sep 5, 2024):
I keep getting the same error too. Let me know if you have it fixed.
@fuhuan416 commented on GitHub (Sep 6, 2024):
With squidbus:vk-format-feature make character render correclty but i got same log with you.
@Mikiri7 commented on GitHub (Sep 6, 2024):
Same here, wich is your gpu?
I got an AMD Rx6600, and i think for the moment it's only happening with AMD gpu
@SuperJogosDBZ commented on GitHub (Sep 6, 2024):
1660 Super
@Mikiri7 commented on GitHub (Sep 7, 2024):
I download the last build and now i can run the game https://github.com/shadps4-emu/shadPS4/actions/runs/10746589695
@mamamoy commented on GitHub (Oct 3, 2024):
i have some error when playing GOW III Remastered:
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:378: Compiling fs shader 0xccdebd80d1b8f55c (permutation)
[Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:88: Rectangle List primitive type is only supported for embedded VS
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:378: Compiling vs shader 0xccdebd802401e5ac (permutation)
[Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:88: Rectangle List primitive type is only supported for embedded VS
[Render.Vulkan] vk_graphics_pipeline.cpp:GraphicsPipeline:88: Rectangle List primitive type is only supported for embedded VS
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:378: Compiling fs shader 0x29966d1be34790b4
[Render.Vulkan] vk_pipeline_cache.cpp:CompileModule:378: Compiling vs shader 0x29966d1b47a9adb1
[Debug] image.cpp:operator():236: Assertion Failed!
@Hermiten commented on GitHub (Oct 4, 2024):
It's a common error, please check on the compatibily list for gow 3