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[PR #1337] [MERGED] resource_tracking_pass: Fix type handling of sample offsets. #2056
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1337
Author: @squidbus
Created: 10/10/2024
Status: ✅ Merged
Merged: 10/10/2024
Merged by: @raphaelthegreat
Base:
main← Head:sample-offsets📝 Commits (1)
87360deresource_tracking_pass: Fix type handling of sample offsets.📊 Changes
1 file changed (+5 additions, -1 deletions)
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📝
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp(+5 -1)📄 Description
Address registers are passed as float vectors since they are most commonly used as floats. For offsets we need to cast to U32.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.