[PR #1288] [CLOSED] shader_recompiler: Handle offsets for Cube images. #2038

Closed
opened 2026-02-27 21:14:56 +03:00 by kerem · 0 comments
Owner

📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/1288
Author: @squidbus
Created: 10/8/2024
Status: Closed

Base: mainHead: cube-offsets


📝 Commits (1)

  • 2442c70 shader_recompiler: Handle offsets for Cube images.

📊 Changes

1 file changed (+1 additions, -0 deletions)

View changed files

📝 src/shader_recompiler/ir/passes/resource_tracking_pass.cpp (+1 -0)

📄 Description

From looking at Mesa, cube textures should have 3 offsets like 3D textures.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/1288 **Author:** [@squidbus](https://github.com/squidbus) **Created:** 10/8/2024 **Status:** ❌ Closed **Base:** `main` ← **Head:** `cube-offsets` --- ### 📝 Commits (1) - [`2442c70`](https://github.com/shadps4-emu/shadPS4/commit/2442c70102a3bf13d2c149e952e5e8b736ad4d38) shader_recompiler: Handle offsets for Cube images. ### 📊 Changes **1 file changed** (+1 additions, -0 deletions) <details> <summary>View changed files</summary> 📝 `src/shader_recompiler/ir/passes/resource_tracking_pass.cpp` (+1 -0) </details> ### 📄 Description From looking at Mesa, cube textures should have 3 offsets like 3D textures. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:14:56 +03:00
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/shadPS4#2038
No description provided.