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[PR #1241] [MERGED] core/libraries: Videodec2 implementation #2011
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/1241
Author: @polybiusproxy
Created: 10/4/2024
Status: ✅ Merged
Merged: 10/24/2024
Merged by: @polybiusproxy
Base:
main← Head:core/vdec2📝 Commits (1)
4c1ae8acore/libraries: Videodec2 implementation📊 Changes
12 files changed (+720 additions, -4 deletions)
View changed files
📝
CMakeLists.txt(+8 -0)📝
src/common/logging/filter.cpp(+1 -0)📝
src/common/logging/types.h(+1 -0)📝
src/core/libraries/error_codes.h(+39 -1)📝
src/core/libraries/fiber/fiber.cpp(+1 -1)📝
src/core/libraries/libs.cpp(+2 -0)➕
src/core/libraries/videodec/videodec2.cpp(+200 -0)➕
src/core/libraries/videodec/videodec2.h(+139 -0)➕
src/core/libraries/videodec/videodec2_avc.h(+60 -0)➕
src/core/libraries/videodec/videodec2_impl.cpp(+228 -0)➕
src/core/libraries/videodec/videodec2_impl.h(+39 -0)📝
src/core/libraries/videoout/video_out.cpp(+2 -2)📄 Description
Work-in-progress implementation of the Videodec2 library, used for AVC (H.264) and HEVC (H.265) video decoding.
Seen on games such as Persona 5 Royal and Rock Band 4.
Left tasks:
The memory querying functions are quite important, as the sizes we output can affect games - for example, if we give a low size for memory querying on Persona 5 Royal, the decode output breaks (see the first image below).
The decoder library outputs a different size depending on the decoder profile given by the game.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.