[GH-ISSUE #765] Possible Pr #575 Regression #197

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opened 2026-02-27 21:05:05 +03:00 by kerem · 4 comments
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Originally created by @hgh32 on GitHub (Sep 4, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/765

Bloodborne crashes on boot to grey screen:

[Debug] <Critical> vk_compute_pipeline.cpp:operator():249: Assertion Failed!

shad_log.txt

I think this may be a regression from f118dc7

On 833a366 the game reaches the character creation screen and then freezes:

[Debug] <Critical> emit_spirv_context_get_set.cpp:EmitStoreBufferFormatF32xN:540: Unreachable code! Invalid format for conversion: Format16_16_16_16

shad_log.txt

Originally created by @hgh32 on GitHub (Sep 4, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/765 Bloodborne crashes on boot to grey screen: `[Debug] <Critical> vk_compute_pipeline.cpp:operator():249: Assertion Failed!` [shad_log.txt](https://github.com/user-attachments/files/16860226/shad_log.txt) I think this may be a regression from f118dc7 On 833a366 the game reaches the character creation screen and then freezes: `[Debug] <Critical> emit_spirv_context_get_set.cpp:EmitStoreBufferFormatF32xN:540: Unreachable code! Invalid format for conversion: Format16_16_16_16` [shad_log.txt](https://github.com/user-attachments/files/16860229/shad_log.txt)
kerem closed this issue 2026-02-27 21:05:05 +03:00
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@Hermiten commented on GitHub (Oct 1, 2024):

I suggest you use the latest version and open a new ticket if necessary.

<!-- gh-comment-id:2386509605 --> @Hermiten commented on GitHub (Oct 1, 2024): I suggest you use the latest version and open a new ticket if necessary.
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@hgh32 commented on GitHub (Oct 2, 2024):

I suggest you use the latest version and open a new ticket if necessary.

This is a long standing unresolved issue, I'm pretty sure it's still there in the latest builds
This will trigger on devices using igpu, not just bloodborne
I've reported this to @raphaelthegreat
I'm not sure what you think, but I don't think there's any need to open a new issue

<!-- gh-comment-id:2387524479 --> @hgh32 commented on GitHub (Oct 2, 2024): > I suggest you use the latest version and open a new ticket if necessary. This is a long standing unresolved issue, I'm pretty sure it's still there in the latest builds This will trigger on devices using igpu, not just bloodborne I've reported this to @raphaelthegreat I'm not sure what you think, but I don't think there's any need to open a new issue
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@Hermiten commented on GitHub (Oct 2, 2024):

I Can open it again to track it

<!-- gh-comment-id:2387814360 --> @Hermiten commented on GitHub (Oct 2, 2024): I Can open it again to track it
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@Hermiten commented on GitHub (Nov 14, 2024):

"I don't think this is relevant anymore, haven't seen this reported in 2 months"
I'm closing it, Thanks you

<!-- gh-comment-id:2476136816 --> @Hermiten commented on GitHub (Nov 14, 2024): "I don't think this is relevant anymore, haven't seen this reported in 2 months" I'm closing it, Thanks you
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starred/shadPS4#197
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