[PR #1105] [CLOSED] Misc fixes12 #1932

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opened 2026-02-27 21:14:31 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/1105
Author: @georgemoralis
Created: 9/27/2024
Status: Closed

Base: mainHead: miscFixes12


📝 Commits (7)

  • b9a3cd4 some netctl and np_manager calls
  • cdc5223 loading libSceNgs2 from sceSysmoduleLoadModule instead of startup. This will prevent loading modules at startup that games not using . Still some work left but main idea is this for other modules as well
  • caa5b87 ngs2 will not load at startup (but will load HLE stubs if no lle module found)
  • febede3 check if loading of prx is valid before returning
  • 2fe8f22 cleanup
  • 01fcc62 loading of other modules via sceSysmoduleLoadModule
  • 7d5b995 more fixes

📊 Changes

9 files changed (+92 additions, -24 deletions)

View changed files

📝 src/core/libraries/kernel/libkernel.h (+2 -0)
📝 src/core/libraries/network/net_ctl_codes.h (+8 -0)
📝 src/core/libraries/network/netctl.cpp (+6 -4)
📝 src/core/libraries/np_manager/np_manager.cpp (+3 -2)
📝 src/core/libraries/np_manager/np_manager.h (+1 -1)
📝 src/core/libraries/pad/pad.cpp (+1 -1)
📝 src/core/libraries/system/sysmodule.cpp (+45 -0)
📝 src/emulator.cpp (+25 -16)
📝 src/emulator.h (+1 -0)

📄 Description

Some misc fixes as usual.

  • improve some sceNetCtl calls
  • Added NpGetStatus
  • Loading of ngs2 lle is now done from sysloadmodule fuction . That prevents of loading it on startup if not neccesary. More modules will follow this

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/1105 **Author:** [@georgemoralis](https://github.com/georgemoralis) **Created:** 9/27/2024 **Status:** ❌ Closed **Base:** `main` ← **Head:** `miscFixes12` --- ### 📝 Commits (7) - [`b9a3cd4`](https://github.com/shadps4-emu/shadPS4/commit/b9a3cd49a3327c148ee415df120cdd0099154e91) some netctl and np_manager calls - [`cdc5223`](https://github.com/shadps4-emu/shadPS4/commit/cdc5223f026696076ed75750b065f2c7fc1f372f) loading libSceNgs2 from sceSysmoduleLoadModule instead of startup. This will prevent loading modules at startup that games not using . Still some work left but main idea is this for other modules as well - [`caa5b87`](https://github.com/shadps4-emu/shadPS4/commit/caa5b87c956147e0ec9de7430faf1e4f1ed52379) ngs2 will not load at startup (but will load HLE stubs if no lle module found) - [`febede3`](https://github.com/shadps4-emu/shadPS4/commit/febede3b5a4edd953bd7ff1197bd956e6687c9e3) check if loading of prx is valid before returning - [`2fe8f22`](https://github.com/shadps4-emu/shadPS4/commit/2fe8f22a238ac8b7a2bdd40eb768dbdd16abb826) cleanup - [`01fcc62`](https://github.com/shadps4-emu/shadPS4/commit/01fcc627a0d43111cabb2bfb2aecdf039bc677f8) loading of other modules via sceSysmoduleLoadModule - [`7d5b995`](https://github.com/shadps4-emu/shadPS4/commit/7d5b995ba96bad8263b5582345c98333d2494c80) more fixes ### 📊 Changes **9 files changed** (+92 additions, -24 deletions) <details> <summary>View changed files</summary> 📝 `src/core/libraries/kernel/libkernel.h` (+2 -0) 📝 `src/core/libraries/network/net_ctl_codes.h` (+8 -0) 📝 `src/core/libraries/network/netctl.cpp` (+6 -4) 📝 `src/core/libraries/np_manager/np_manager.cpp` (+3 -2) 📝 `src/core/libraries/np_manager/np_manager.h` (+1 -1) 📝 `src/core/libraries/pad/pad.cpp` (+1 -1) 📝 `src/core/libraries/system/sysmodule.cpp` (+45 -0) 📝 `src/emulator.cpp` (+25 -16) 📝 `src/emulator.h` (+1 -0) </details> ### 📄 Description Some misc fixes as usual. - improve some sceNetCtl calls - Added NpGetStatus - Loading of ngs2 lle is now done from sysloadmodule fuction . That prevents of loading it on startup if not neccesary. More modules will follow this --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:14:31 +03:00
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starred/shadPS4#1932
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