[PR #944] [MERGED] Add other 64-bit floating point shader instructions #1844

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opened 2026-02-27 21:14:10 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/944
Author: @dbz400
Created: 9/16/2024
Status: Merged
Merged: 9/17/2024
Merged by: @polybiusproxy

Base: mainHead: patch-4


📝 Commits (5)

  • 818e6e3 Add other 64-bit loating point shader instructions
  • e4231ff Stub other 64-bit loating point shader instructions
  • 49651c8 Typo
  • 533e4b4 Remove V_ADD_F64 and V_MIN_F64
  • 1fc8e86 Remove V_ADD_F64 and V_MIN_F64

📊 Changes

2 files changed (+27 additions, -0 deletions)

View changed files

📝 src/shader_recompiler/frontend/translate/translate.h (+3 -0)
📝 src/shader_recompiler/frontend/translate/vector_alu.cpp (+24 -0)

📄 Description

For CUSA00897 https://github.com/shadps4-emu/shadPS4/issues/496

[Render.Recompiler] translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU)
[Render.Recompiler] translate.cpp:LogMissingOpcode:452: Unknown opcode V_FMA_F64 (866, category = VectorALU)
[Render.Recompiler] translate.cpp:LogMissingOpcode:452: Unknown opcode V_RCP_F64 (510, category = VectorALU)


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/944 **Author:** [@dbz400](https://github.com/dbz400) **Created:** 9/16/2024 **Status:** ✅ Merged **Merged:** 9/17/2024 **Merged by:** [@polybiusproxy](https://github.com/polybiusproxy) **Base:** `main` ← **Head:** `patch-4` --- ### 📝 Commits (5) - [`818e6e3`](https://github.com/shadps4-emu/shadPS4/commit/818e6e3481c0eea9cab1accaeace39b3387719b6) Add other 64-bit loating point shader instructions - [`e4231ff`](https://github.com/shadps4-emu/shadPS4/commit/e4231ffc469ad2e27ff795c412ff39a0462130ce) Stub other 64-bit loating point shader instructions - [`49651c8`](https://github.com/shadps4-emu/shadPS4/commit/49651c8b848042bf94e67161f1de2fdbf0a8e6a8) Typo - [`533e4b4`](https://github.com/shadps4-emu/shadPS4/commit/533e4b444981efdc56ae9d41c5833effedd902fa) Remove V_ADD_F64 and V_MIN_F64 - [`1fc8e86`](https://github.com/shadps4-emu/shadPS4/commit/1fc8e860bb21a67db1c27766b91c023490b2fcda) Remove V_ADD_F64 and V_MIN_F64 ### 📊 Changes **2 files changed** (+27 additions, -0 deletions) <details> <summary>View changed files</summary> 📝 `src/shader_recompiler/frontend/translate/translate.h` (+3 -0) 📝 `src/shader_recompiler/frontend/translate/vector_alu.cpp` (+24 -0) </details> ### 📄 Description For CUSA00897 https://github.com/shadps4-emu/shadPS4/issues/496 [Render.Recompiler] translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU) [Render.Recompiler] translate.cpp:LogMissingOpcode:452: Unknown opcode V_FMA_F64 (866, category = VectorALU) [Render.Recompiler] translate.cpp:LogMissingOpcode:452: Unknown opcode V_RCP_F64 (510, category = VectorALU) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:14:10 +03:00
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starred/shadPS4#1844
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