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[PR #944] [MERGED] Add other 64-bit floating point shader instructions #1844
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/944
Author: @dbz400
Created: 9/16/2024
Status: ✅ Merged
Merged: 9/17/2024
Merged by: @polybiusproxy
Base:
main← Head:patch-4📝 Commits (5)
818e6e3Add other 64-bit loating point shader instructionse4231ffStub other 64-bit loating point shader instructions49651c8Typo533e4b4Remove V_ADD_F64 and V_MIN_F641fc8e86Remove V_ADD_F64 and V_MIN_F64📊 Changes
2 files changed (+27 additions, -0 deletions)
View changed files
📝
src/shader_recompiler/frontend/translate/translate.h(+3 -0)📝
src/shader_recompiler/frontend/translate/vector_alu.cpp(+24 -0)📄 Description
For CUSA00897 https://github.com/shadps4-emu/shadPS4/issues/496
[Render.Recompiler] translate.cpp:LogMissingOpcode:452: Unknown opcode V_MUL_F64 (891, category = VectorALU)
[Render.Recompiler] translate.cpp:LogMissingOpcode:452: Unknown opcode V_FMA_F64 (866, category = VectorALU)
[Render.Recompiler] translate.cpp:LogMissingOpcode:452: Unknown opcode V_RCP_F64 (510, category = VectorALU)
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.