[PR #907] [MERGED] Fix initialization of change_layers #1823

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opened 2026-02-27 21:14:06 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/907
Author: @nnn27
Created: 9/14/2024
Status: Merged
Merged: 9/14/2024
Merged by: @polybiusproxy

Base: mainHead: misc-fixes


📝 Commits (1)

  • de686ef Fix initialization of change_layers

📊 Changes

1 file changed (+11 additions, -6 deletions)

View changed files

📝 src/imgui/renderer/imgui_core.cpp (+11 -6)

📄 Description

Fix for issue #879.
Changes the initialization of change_layers to always happen on first use, guaranteeing correct construction/destruction order for global objects using it.


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/907 **Author:** [@nnn27](https://github.com/nnn27) **Created:** 9/14/2024 **Status:** ✅ Merged **Merged:** 9/14/2024 **Merged by:** [@polybiusproxy](https://github.com/polybiusproxy) **Base:** `main` ← **Head:** `misc-fixes` --- ### 📝 Commits (1) - [`de686ef`](https://github.com/shadps4-emu/shadPS4/commit/de686ef1d1b35884e811dd60104be6f93ad84867) Fix initialization of change_layers ### 📊 Changes **1 file changed** (+11 additions, -6 deletions) <details> <summary>View changed files</summary> 📝 `src/imgui/renderer/imgui_core.cpp` (+11 -6) </details> ### 📄 Description Fix for issue #879. Changes the initialization of **change_layers** to always happen on first use, guaranteeing correct construction/destruction order for global objects using it. --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:14:06 +03:00
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starred/shadPS4#1823
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