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[PR #814] [MERGED] shader_recompiler: Implement data share append and consume operations #1787
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/814
Author: @raphaelthegreat
Created: 9/6/2024
Status: ✅ Merged
Merged: 9/6/2024
Merged by: @raphaelthegreat
Base:
main← Head:swap📝 Commits (10+)
61cde67shader_recompiler: Add more format swap modes743a290texture_cache: Handle stencil texture reads0f492a3emulator: Support loading font library1989c19readme: Add thanks sectiond2ff0a8shader_recompiler: Constant buffers as integers122a87dshader_recompiler: Typed buffers as integersfd6611eshader_recompiler: Separate thread bit scalars75aaa64shader_recompiler: Implement data append/consume operationscac23f7clang formatf4966babuffer_cache: Simplify invalidation scheme📊 Changes
34 files changed (+506 additions, -266 deletions)
View changed files
📝
README.md(+14 -0)📝
src/emulator.cpp(+3 -2)📝
src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp(+16 -0)📝
src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp(+19 -31)📝
src/shader_recompiler/backend/spirv/emit_spirv_instructions.h(+10 -18)📝
src/shader_recompiler/frontend/translate/data_share.cpp(+18 -0)📝
src/shader_recompiler/frontend/translate/export.cpp(+6 -0)📝
src/shader_recompiler/frontend/translate/scalar_alu.cpp(+10 -6)📝
src/shader_recompiler/frontend/translate/translate.h(+5 -3)📝
src/shader_recompiler/frontend/translate/vector_alu.cpp(+26 -9)📝
src/shader_recompiler/frontend/translate/vector_memory.cpp(+17 -16)📝
src/shader_recompiler/info.h(+2 -1)📝
src/shader_recompiler/ir/basic_block.h(+1 -0)📝
src/shader_recompiler/ir/ir_emitter.cpp(+18 -11)📝
src/shader_recompiler/ir/ir_emitter.h(+3 -1)📝
src/shader_recompiler/ir/microinstruction.cpp(+6 -5)📝
src/shader_recompiler/ir/opcodes.inc(+13 -14)📝
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp(+73 -24)📝
src/shader_recompiler/ir/passes/ssa_rewrite_pass.cpp(+34 -12)📝
src/video_core/amdgpu/liverpool.cpp(+11 -0)...and 14 more files
📄 Description
Allows Bloodborne to boot on main without any hacks. Also fixes Gravity Rush remastered crashing before title screen (though still wont go in-game due to a problematic shader).
Also implements remaining MRT swap modes so that crash should go away
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.