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[PR #736] [MERGED] Additional VirtualQuery improvements #1741
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/736
Author: @StevenMiller123
Created: 9/2/2024
Status: ✅ Merged
Merged: 9/3/2024
Merged by: @georgemoralis
Base:
main← Head:MoreVirtualQuery📝 Commits (6)
8162889Assign is_stack and is_pooledf8d71b5Fix MemoryManager::VirtualQuery header0503054Grammardc1313eAlways assign memory_type and offset9a772aaClang fix04fbd7bClang📊 Changes
3 files changed (+10 additions, -5 deletions)
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📝
src/core/libraries/kernel/memory_management.h(+1 -1)📝
src/core/memory.cpp(+6 -2)📝
src/core/memory.h(+3 -2)📄 Description
At the suggestion of @georgemoralis, I've adjusted sceKernelVirtualQuery to properly initialize all variables in the OrbisVirtualQueryInfo struct. I also resolved some minor nits I had with the code.
In my testing, this doesn't appear to improve or regress any games using VirtualQuery.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.