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[PR #729] [MERGED] Fix VirtualQuery #1737
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/729
Author: @StevenMiller123
Created: 9/2/2024
Status: ✅ Merged
Merged: 9/2/2024
Merged by: @georgemoralis
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main← Head:VirtualQuery-Fixes📝 Commits (1)
f3a6289Fix VirtualQuery📊 Changes
1 file changed (+2 additions, -1 deletions)
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📝
src/core/memory.cpp(+2 -1)📄 Description
Found this issue while looking at code from fpPS4. shadPS4's VirtualQuery implementation was setting info->is_commited to true (to be specific, the u32 equivalent) when the queried region was reserved. As far as I know, reserved regions are not committed, so incorrectly setting this causes issues.
Also sets the protection value in the VirtualQueryInfo, as I'd assume not storing that could cause issues in games (especially when functions that protect memory are implemented).
This fixes Unity games currently hanging on the sceKernelMprotect stub.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.