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[PR #657] [CLOSED] Allow more streamline shader skipping for debug/testing #1697
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/657
Author: @jnackmclain
Created: 8/30/2024
Status: ❌ Closed
Base:
main← Head:list_shader_skips📄 Description
This makes it easier for local builders to skip shaders for debugging and testing. Big shout out to Efigr in the discord for helping out on this.

Was guided by @raphaelthegreat to make RefreshComputeKey and RefreshGraphicsKey return bools to check for skips or not.
Logged a warning when skipped for clarity in the log that shader hacks were used.
I tried to make it clear in the comment that this is by no means a fix, simply an easier way to keep up with upstream while testing through games with hacks here and there.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.