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[GH-ISSUE #682] [CUSA07010] Sonic Mania does not work on Linux #164
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Originally created by @chaitan3 on GitHub (Aug 31, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/682
Using latest main branch, Sonic mania does not boot. I tested the same game on Windows and it works quite well. Below is the log on a self compiled build on Archlinux
output.log
@abouvier commented on GitHub (Aug 31, 2024):
What did you change? Your git source tree is dirty.
@chaitan3 commented on GitHub (Aug 31, 2024):
Some submodules were not updated in git. After updating them here is the log
shad_log.txt
@chaitan3 commented on GitHub (Sep 2, 2024):
Running gdb gives me the following error (also tried the nightly appimage and have the same problem)
Thread 22 "GAME_MainThread" received signal SIGSEGV, Segmentation fault.
Using the bb-hacks appimage for Bloodborne also has the same error message as above inside gdb
@Random06457 commented on GitHub (Sep 2, 2024):
I don't have any issue on linux (NixOS). The game does segfault but as long as I don't attach a debugger, it recovers from it just fine for me.
@h16033 commented on GitHub (Sep 3, 2024):
Wayland or x11
@chaitan3 commented on GitHub (Sep 3, 2024):
Wayland. I tried running shadps4 using gamescope inside wayland and shockingly it is working. Seems to be a wayland specific issue