[GH-ISSUE #682] [CUSA07010] Sonic Mania does not work on Linux #164

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opened 2026-02-27 21:04:54 +03:00 by kerem · 6 comments
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Originally created by @chaitan3 on GitHub (Aug 31, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/682

Using latest main branch, Sonic mania does not boot. I tested the same game on Windows and it works quite well. Below is the log on a self compiled build on Archlinux

output.log

Originally created by @chaitan3 on GitHub (Aug 31, 2024). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/682 Using latest main branch, Sonic mania does not boot. I tested the same game on Windows and it works quite well. Below is the log on a self compiled build on Archlinux [output.log](https://github.com/user-attachments/files/16822832/output.log)
kerem closed this issue 2026-02-27 21:04:55 +03:00
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@abouvier commented on GitHub (Aug 31, 2024):

What did you change? Your git source tree is dirty.

<!-- gh-comment-id:2322772347 --> @abouvier commented on GitHub (Aug 31, 2024): What did you change? Your git source tree is dirty.
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@chaitan3 commented on GitHub (Aug 31, 2024):

Some submodules were not updated in git. After updating them here is the log
shad_log.txt

<!-- gh-comment-id:2322865904 --> @chaitan3 commented on GitHub (Aug 31, 2024): Some submodules were not updated in git. After updating them here is the log [shad_log.txt](https://github.com/user-attachments/files/16824509/shad_log.txt)
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@chaitan3 commented on GitHub (Sep 2, 2024):

Running gdb gives me the following error (also tried the nightly appimage and have the same problem)

Thread 22 "GAME_MainThread" received signal SIGSEGV, Segmentation fault.

Using the bb-hacks appimage for Bloodborne also has the same error message as above inside gdb

<!-- gh-comment-id:2323632748 --> @chaitan3 commented on GitHub (Sep 2, 2024): Running gdb gives me the following error (also tried the nightly appimage and have the same problem) Thread 22 "GAME_MainThread" received signal SIGSEGV, Segmentation fault. Using the bb-hacks appimage for Bloodborne also has the same error message as above inside gdb
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@Random06457 commented on GitHub (Sep 2, 2024):

I don't have any issue on linux (NixOS). The game does segfault but as long as I don't attach a debugger, it recovers from it just fine for me.

<!-- gh-comment-id:2323921675 --> @Random06457 commented on GitHub (Sep 2, 2024): I don't have any issue on linux (NixOS). The game does segfault but as long as I don't attach a debugger, it recovers from it just fine for me.
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@h16033 commented on GitHub (Sep 3, 2024):

I don't have any issue on linux (NixOS). The game does segfault but as long as I don't attach a debugger, it recovers from it just fine for me.

Wayland or x11

<!-- gh-comment-id:2327101545 --> @h16033 commented on GitHub (Sep 3, 2024): > I don't have any issue on linux (NixOS). The game does segfault but as long as I don't attach a debugger, it recovers from it just fine for me. Wayland or x11
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@chaitan3 commented on GitHub (Sep 3, 2024):

Wayland. I tried running shadps4 using gamescope inside wayland and shockingly it is working. Seems to be a wayland specific issue

<!-- gh-comment-id:2327635220 --> @chaitan3 commented on GitHub (Sep 3, 2024): Wayland. I tried running shadps4 using gamescope inside wayland and shockingly it is working. Seems to be a wayland specific issue
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starred/shadPS4#164
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