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[PR #538] [MERGED] shader_recompiler: handle fetch shader address offsets #1621
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/538
Author: @viniciuslrangel
Created: 8/23/2024
Status: ✅ Merged
Merged: 8/24/2024
Merged by: @psucien
Base:
main← Head:offset_fetch_shaders📝 Commits (4)
81f8c64shader_recompiler: handle fetch shader address offsets68f0420shader_recompiler: fix fetch_shader when offset is not presentd9ea23bvideo_core: propagate index/offset SGPRs to vkCmdDraw instead of offsetting the buffer addressa5e468avideo_core: add vertex_offset to non-indexed draw calls📊 Changes
5 files changed (+53 additions, -9 deletions)
View changed files
📝
src/shader_recompiler/frontend/fetch_shader.cpp(+20 -4)📝
src/shader_recompiler/frontend/fetch_shader.h(+7 -1)📝
src/shader_recompiler/frontend/translate/translate.cpp(+5 -2)📝
src/shader_recompiler/runtime_info.h(+15 -0)📝
src/video_core/renderer_vulkan/vk_rasterizer.cpp(+6 -2)📄 Description
parse vertex & instance offset sgpr from fetch shader and propagate them to vkCmdDraw
still need to handle inputs with OverStepRate
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.