[PR #522] [CLOSED] Optimize initialize UserPaths reserve count known paths #1611

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opened 2026-02-27 21:13:16 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/522
Author: @GermanAizek
Created: 8/22/2024
Status: Closed

Base: mainHead: reserve2


📝 Commits (1)

  • 1e7a5d0 Optimize initialize UserPaths reserve count known paths

📊 Changes

1 file changed (+1 additions, -0 deletions)

View changed files

📝 src/common/path_util.cpp (+1 -0)

📄 Description

I think it will be useful for faster init emulator


🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/522 **Author:** [@GermanAizek](https://github.com/GermanAizek) **Created:** 8/22/2024 **Status:** ❌ Closed **Base:** `main` ← **Head:** `reserve2` --- ### 📝 Commits (1) - [`1e7a5d0`](https://github.com/shadps4-emu/shadPS4/commit/1e7a5d03b8a1923dada9f7c8f1ef415967f660f9) Optimize initialize UserPaths reserve count known paths ### 📊 Changes **1 file changed** (+1 additions, -0 deletions) <details> <summary>View changed files</summary> 📝 `src/common/path_util.cpp` (+1 -0) </details> ### 📄 Description I think it will be useful for faster init emulator --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:13:16 +03:00
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starred/shadPS4#1611
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