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[PR #499] [CLOSED] Amplitude (CUSA02480) former fixes and workarounds #1600
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/499
Author: @xezrunner
Created: 8/20/2024
Status: ❌ Closed
Base:
main← Head:xezrunner/amp2016-workarounds📝 Commits (3)
42c4d83Fix control.sopp.simm flipping sign in CFG label generationece8218Temporary workarounds for Amplitude 2016c7fd36cworkaround: skip track section shader (V_MOVREL...)📊 Changes
4 files changed (+23 additions, -4 deletions)
View changed files
📝
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp(+8 -0)📝
src/shader_recompiler/frontend/instruction.cpp(+1 -1)📝
src/shader_recompiler/frontend/translate/data_share.cpp(+7 -3)📝
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp(+7 -0)📄 Description
Previous fixes and temporary workarounds for Amplitude (2016) that were necessary to boot in-game.
NOTE: these workarounds no longer apply with the latest upstream code!
Upstream now boots the game into the main menu with no workarounds. Using as temporary progress tracker, until below list is completed.
Unchecked items are workarounds that need investigation:
V_MOVREL... shader instructions (missing implementation, pending: https://github.com/shadps4-emu/shadPS4/pull/745)Display_MacroTiledSRGBtextures🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.