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[PR #444] [CLOSED] shader_recompiler: using reserve() if possible #1569
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starred/shadPS4#1569
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/444
Author: @GermanAizek
Created: 8/15/2024
Status: ❌ Closed
Base:
main← Head:reserve📝 Commits (2)
9dbe2f5shader_recompiler: using reserve() if possiblebf6c0f8Merge branch 'main' into reserve📊 Changes
5 files changed (+20 additions, -1 deletions)
View changed files
📝
src/qt_gui/trophy_viewer.cpp(+1 -1)📝
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp(+10 -0)📝
src/shader_recompiler/backend/spirv/spirv_emit_context.h(+5 -0)📝
src/shader_recompiler/frontend/translate/translate.cpp(+1 -0)📝
src/video_core/renderer_vulkan/vk_compute_pipeline.cpp(+3 -0)📄 Description
I think it will be a useful changes
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.