mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-27 00:36:00 +03:00
[PR #333] [CLOSED] Translate/Emit/Convert #1490
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#1490
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/333
Author: @DanielSvoboda
Created: 7/28/2024
Status: ❌ Closed
Base:
main← Head:Translate-Emit-Convert📝 Commits (10+)
96ba76dUpdate emit_spirv_atomic.cpp5f93037Update ir_emitter.cpp8c3eb0fUpdate vector_memory.cpp18a09f5Update translate.h112bb5cUpdate translate.cpp8cb77b3Update opcodes.inc7a3334bUpdate data_share.cpp156c65bUpdate emit_spirv_atomic.cpp8bab2d3Update vector_memory.cpp0d6feadUpdate translate.h📊 Changes
13 files changed (+117 additions, -1 deletions)
View changed files
📝
src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp(+36 -0)📝
src/shader_recompiler/backend/spirv/emit_spirv_instructions.h(+4 -0)📝
src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp(+4 -0)📝
src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp(+4 -0)📝
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp(+8 -0)📝
src/shader_recompiler/frontend/translate/scalar_alu.cpp(+5 -0)📝
src/shader_recompiler/frontend/translate/translate.cpp(+2 -1)📝
src/shader_recompiler/frontend/translate/translate.h(+1 -0)📝
src/shader_recompiler/frontend/translate/vector_alu.cpp(+16 -0)📝
src/shader_recompiler/ir/ir_emitter.cpp(+22 -0)📝
src/shader_recompiler/ir/opcodes.inc(+7 -0)📝
src/shader_recompiler/ir/passes/resource_tracking_pass.cpp(+4 -0)📝
src/video_core/amdgpu/pm4_cmds.h(+4 -0)📄 Description
translate.cpp
UConvert
68 to 68 - these are really necessary?
some games call it 70,73,78,81... what's that?
and some more corrections...
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.