mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-25 15:56:00 +03:00
[PR #287] [MERGED] gnmdriver: Implement shader functions #1453
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#1453
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/287
Author: @polybiusproxy
Created: 7/12/2024
Status: ✅ Merged
Merged: 7/15/2024
Merged by: @georgemoralis
Base:
main← Head:dev📝 Commits (5)
88426e0gnmdriver: Implement shader functions547490aMerge branch 'shadps4-emu:main' into dev0649234clang-format379e3b7Merge branch 'dev' of https://github.com/polybiusproxy/shadPS4 into deved37fb3review comments applied📊 Changes
8 files changed (+214 additions, -58 deletions)
View changed files
📝
src/core/libraries/gnmdriver/gnmdriver.cpp(+158 -31)📝
src/core/libraries/gnmdriver/gnmdriver.h(+5 -5)📝
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp(+6 -4)📝
src/shader_recompiler/runtime_info.h(+5 -4)📝
src/video_core/amdgpu/liverpool.h(+23 -4)📝
src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp(+10 -9)📝
src/video_core/renderer_vulkan/vk_graphics_pipeline.h(+1 -1)📝
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp(+6 -0)📄 Description
sceGnmSetEsShader(seen on PSPHD)sceGnmSetGsShader(seen on PSPHD)sceGnmSetHsShader(seen on Bloodborne)sceGnmSetLsShader(seen on Bloodborne)sceGnmUpdateGsShader(seen on PSPHD)🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.