[PR #287] [MERGED] gnmdriver: Implement shader functions #1453

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opened 2026-02-27 21:12:36 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/287
Author: @polybiusproxy
Created: 7/12/2024
Status: Merged
Merged: 7/15/2024
Merged by: @georgemoralis

Base: mainHead: dev


📝 Commits (5)

📊 Changes

8 files changed (+214 additions, -58 deletions)

View changed files

📝 src/core/libraries/gnmdriver/gnmdriver.cpp (+158 -31)
📝 src/core/libraries/gnmdriver/gnmdriver.h (+5 -5)
📝 src/shader_recompiler/backend/spirv/spirv_emit_context.cpp (+6 -4)
📝 src/shader_recompiler/runtime_info.h (+5 -4)
📝 src/video_core/amdgpu/liverpool.h (+23 -4)
📝 src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp (+10 -9)
📝 src/video_core/renderer_vulkan/vk_graphics_pipeline.h (+1 -1)
📝 src/video_core/renderer_vulkan/vk_pipeline_cache.cpp (+6 -0)

📄 Description

  • sceGnmSetEsShader (seen on PSPHD)
  • sceGnmSetGsShader (seen on PSPHD)
  • sceGnmSetHsShader (seen on Bloodborne)
  • sceGnmSetLsShader (seen on Bloodborne)
  • sceGnmUpdateGsShader (seen on PSPHD)

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/287 **Author:** [@polybiusproxy](https://github.com/polybiusproxy) **Created:** 7/12/2024 **Status:** ✅ Merged **Merged:** 7/15/2024 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `dev` --- ### 📝 Commits (5) - [`88426e0`](https://github.com/shadps4-emu/shadPS4/commit/88426e0399849601c0e34b6f9848b76deba62234) gnmdriver: Implement shader functions - [`547490a`](https://github.com/shadps4-emu/shadPS4/commit/547490a66458adc94a501edc130d904c9a4610d0) Merge branch 'shadps4-emu:main' into dev - [`0649234`](https://github.com/shadps4-emu/shadPS4/commit/0649234fc2f9bbc98f71cd8838030c708a9b27d3) `clang-format` - [`379e3b7`](https://github.com/shadps4-emu/shadPS4/commit/379e3b76070ff12542c41f9f40d156428dc0ff14) Merge branch 'dev' of https://github.com/polybiusproxy/shadPS4 into dev - [`ed37fb3`](https://github.com/shadps4-emu/shadPS4/commit/ed37fb32a7f3e73ae67b517148c02646afa917e4) review comments applied ### 📊 Changes **8 files changed** (+214 additions, -58 deletions) <details> <summary>View changed files</summary> 📝 `src/core/libraries/gnmdriver/gnmdriver.cpp` (+158 -31) 📝 `src/core/libraries/gnmdriver/gnmdriver.h` (+5 -5) 📝 `src/shader_recompiler/backend/spirv/spirv_emit_context.cpp` (+6 -4) 📝 `src/shader_recompiler/runtime_info.h` (+5 -4) 📝 `src/video_core/amdgpu/liverpool.h` (+23 -4) 📝 `src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp` (+10 -9) 📝 `src/video_core/renderer_vulkan/vk_graphics_pipeline.h` (+1 -1) 📝 `src/video_core/renderer_vulkan/vk_pipeline_cache.cpp` (+6 -0) </details> ### 📄 Description - `sceGnmSetEsShader` (seen on PSPHD) - `sceGnmSetGsShader` (seen on PSPHD) - `sceGnmSetHsShader` (seen on Bloodborne) - `sceGnmSetLsShader` (seen on Bloodborne) - `sceGnmUpdateGsShader` (seen on PSPHD) --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:12:36 +03:00
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starred/shadPS4#1453
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