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[PR #183] [MERGED] Micro detiler for 2D BC textures #1371
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📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/183
Author: @psucien
Created: 6/10/2024
Status: ✅ Merged
Merged: 6/10/2024
Merged by: @georgemoralis
Base:
main← Head:bc_detiler📝 Commits (2)
fa73812texture_cache: detiler: added support for block coded 128bit images01f09cftexture_cache: detiler: added support for block coded 64bit images📊 Changes
9 files changed (+175 additions, -37 deletions)
View changed files
📝
src/video_core/host_shaders/CMakeLists.txt(+3 -1)📝
src/video_core/host_shaders/detile_m32x1.comp(+8 -15)➕
src/video_core/host_shaders/detile_m32x2.comp(+48 -0)➕
src/video_core/host_shaders/detile_m32x4.comp(+50 -0)📝
src/video_core/texture_cache/image.cpp(+34 -10)📝
src/video_core/texture_cache/image.h(+3 -0)📝
src/video_core/texture_cache/image_view.cpp(+1 -1)📝
src/video_core/texture_cache/tile_manager.cpp(+25 -9)📝
src/video_core/texture_cache/tile_manager.h(+3 -1)📄 Description
A detiler for BCx 2D formats added. It still works on mip0 only, and support for mip and layers will be added in a separate PR
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.