[PR #175] [MERGED] Additional GnmDriver functions #1364

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opened 2026-02-27 21:12:15 +03:00 by kerem · 0 comments
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📋 Pull Request Information

Original PR: https://github.com/shadps4-emu/shadPS4/pull/175
Author: @psucien
Created: 6/8/2024
Status: Merged
Merged: 6/8/2024
Merged by: @georgemoralis

Base: mainHead: missing_gnm_calls


📝 Commits (5)

  • 9230d04 common: slot_vector moved into common
  • 9ca083e libs: gnmdriver: map compute queue
  • edaeee1 libs: gnmdriver: get tessellation ring factor address
  • e9679f8 address_space: Don't reserve space again
  • d902339 gnmdriver: sceGnmDrawInitDefaultHardwareState175 added

📊 Changes

11 files changed (+126 additions, -30 deletions)

View changed files

📝 CMakeLists.txt (+1 -1)
📝 src/common/slot_vector.h (+0 -0)
📝 src/core/address_space.cpp (+30 -5)
📝 src/core/address_space.h (+2 -0)
📝 src/core/libraries/error_codes.h (+7 -0)
📝 src/core/libraries/gnmdriver/gnmdriver.cpp (+72 -14)
📝 src/core/libraries/gnmdriver/gnmdriver.h (+7 -4)
📝 src/core/memory.cpp (+1 -4)
📝 src/core/memory.h (+4 -0)
📝 src/video_core/texture_cache/texture_cache.h (+1 -1)
📝 src/video_core/texture_cache/types.h (+1 -1)

📄 Description

These changes add suppport for:

  • sceGnmGetTheTessellationFactorRingBufferBaseAddress
  • sceGnmMapComputeQueue
  • sceGnmMapComputeQueueWithPriority
  • sceGnmDrawInitDefaultHardwareState175

🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.

## 📋 Pull Request Information **Original PR:** https://github.com/shadps4-emu/shadPS4/pull/175 **Author:** [@psucien](https://github.com/psucien) **Created:** 6/8/2024 **Status:** ✅ Merged **Merged:** 6/8/2024 **Merged by:** [@georgemoralis](https://github.com/georgemoralis) **Base:** `main` ← **Head:** `missing_gnm_calls` --- ### 📝 Commits (5) - [`9230d04`](https://github.com/shadps4-emu/shadPS4/commit/9230d04a0a99aecb6edd4c9a487b107610bbc22e) common: slot_vector moved into common - [`9ca083e`](https://github.com/shadps4-emu/shadPS4/commit/9ca083ee06b5c7e0aeb703024b53333246fa63a2) libs: gnmdriver: map compute queue - [`edaeee1`](https://github.com/shadps4-emu/shadPS4/commit/edaeee194d0ab4e5c219775e271d3bb3c71241e8) libs: gnmdriver: get tessellation ring factor address - [`e9679f8`](https://github.com/shadps4-emu/shadPS4/commit/e9679f83091072ca6d3e4ed9c5ce066ba1ed7c65) address_space: Don't reserve space again - [`d902339`](https://github.com/shadps4-emu/shadPS4/commit/d9023398672d2f860a990ac32d9c452d11c3b1df) gnmdriver: `sceGnmDrawInitDefaultHardwareState175` added ### 📊 Changes **11 files changed** (+126 additions, -30 deletions) <details> <summary>View changed files</summary> 📝 `CMakeLists.txt` (+1 -1) 📝 `src/common/slot_vector.h` (+0 -0) 📝 `src/core/address_space.cpp` (+30 -5) 📝 `src/core/address_space.h` (+2 -0) 📝 `src/core/libraries/error_codes.h` (+7 -0) 📝 `src/core/libraries/gnmdriver/gnmdriver.cpp` (+72 -14) 📝 `src/core/libraries/gnmdriver/gnmdriver.h` (+7 -4) 📝 `src/core/memory.cpp` (+1 -4) 📝 `src/core/memory.h` (+4 -0) 📝 `src/video_core/texture_cache/texture_cache.h` (+1 -1) 📝 `src/video_core/texture_cache/types.h` (+1 -1) </details> ### 📄 Description These changes add suppport for: * `sceGnmGetTheTessellationFactorRingBufferBaseAddress` * `sceGnmMapComputeQueue` * `sceGnmMapComputeQueueWithPriority` * `sceGnmDrawInitDefaultHardwareState175` --- <sub>🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.</sub>
kerem 2026-02-27 21:12:15 +03:00
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starred/shadPS4#1364
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