mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-25 15:56:00 +03:00
[PR #120] [MERGED] gnmdriver: basic functionality extension #1310
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#1310
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
📋 Pull Request Information
Original PR: https://github.com/shadps4-emu/shadPS4/pull/120
Author: @psucien
Created: 5/1/2024
Status: ✅ Merged
Merged: 5/1/2024
Merged by: @raphaelthegreat
Base:
main← Head:gnm_dirver/basic_functionality📝 Commits (1)
854002dcore: libraries: gnmdriver: basic functionality extension📊 Changes
5 files changed (+403 additions, -186 deletions)
View changed files
📝
src/core/libraries/gnmdriver/gnmdriver.cpp(+264 -92)📝
src/core/libraries/gnmdriver/gnmdriver.h(+21 -16)📝
src/video_core/amdgpu/liverpool.cpp(+12 -12)📝
src/video_core/amdgpu/pm4_cmds.h(+104 -66)📝
src/video_core/amdgpu/pm4_opcodes.h(+2 -0)📄 Description
This adds implementation for the next commonly used driver functions:
sceGnmComputeWaitOnAddresssceGnmDispatchDirectsceGnmDispatchIndirectsceGnmDrawIndexOffsetsceGnmInsertPopMarkersceGnmInsertPushMarkersceGnmUpdatePsShader350sceGnmUpdateVsShaderFunctions, related to HW state initialization and indirect draw calls, are subject to the next updates of this PR.
Submission related functionality will be re-worked in a separate PR as required changes in the GPU frontend.
🔄 This issue represents a GitHub Pull Request. It cannot be merged through Gitea due to API limitations.