mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-26 00:05:58 +03:00
[GH-ISSUE #4007] [GAME BUG]: Bloodborne CUSA03023 AND CUSA00900 Has Performance Difference - LOG ADDED #1198
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#1198
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @SercanDmr on GitHub (Feb 8, 2026).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/4007
Checklist (we expect you to perform these steps before opening the issue)
Describe the Bug
Performance difference between CUSA03023 & CUSA00900.
CUSA03023 performance is much lower + lag spikes.
CUSA03023 -> Old Hunters Edition CH Version
CUSA00900 -> Standard Edition EU Version
Reproduction Steps
Play the game.
Specify OS Version
Steam OS (Linux/Arch Linux)
CPU
Steam Deck
GPU
Steam Deck
Amount of RAM in GB
Steam Deck
Amount of VRAM in GB
Steam Deck
Log File
CUSA03023.log.zip
shadps4 v0.14.0
New required system modules are exist.
@red-prig commented on GitHub (Feb 9, 2026):
[Config] <Info> (shadPS4:Main) emulator.cpp:240 Run: GPU directMemoryAccess: trueWhy do you enable DMA?
@SercanDmr commented on GitHub (Feb 9, 2026):
Frees up the CPU, faster data transfer, more efficiency, less latency.
I closed the issue, I found the problem source, it's not about shad.