mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2026-04-25 15:56:00 +03:00
[GH-ISSUE #3789] [Feature Request]: Shader Cache System #1132
Labels
No labels
Bloodborne
bug
contributor wanted
documentation
enhancement
frontend
good first issue
help wanted
linux
pull-request
question
release
verification progress
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/shadPS4#1132
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @SercanDmr on GitHub (Nov 10, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3789
Checklist
Description
Shader cache system, it will boost performance and make things smoother.
Reason
Better performance.
Examples
Nearly all switch emulators.
@par274 commented on GitHub (Nov 11, 2025):
This seems to be a recurring topic every month. The emulator’s video_core systems are still unstable, with hundreds of changes being made daily. Shader cache optimization usually comes much later in development, at this point the emulator is still primarily focused on debugging and stability work.
@tvoracek commented on GitHub (Nov 19, 2025):
Should be closed?
@georgemoralis commented on GitHub (Nov 19, 2025):
initial #3816
@kalaposfos13 commented on GitHub (Nov 19, 2025):
The PR isn't merged yet though?
@tvoracek commented on GitHub (Nov 19, 2025):
It is merged https://github.com/gagharutyunyan1993/shadPS4/pull/3
@georgemoralis commented on GitHub (Nov 19, 2025):
yah but it implements the request and it is working so it feat the requirement
@georgemoralis commented on GitHub (Nov 19, 2025):
gosh that forks ;/
@StevenMiller123 commented on GitHub (Feb 16, 2026):
Don't know why this is still open, shader cache has been merged for a while.