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[GH-ISSUE #3767] [GAME BUG]: Camera distance appears farther than original PS4 version in Bloodborne #1124
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starred/shadPS4#1124
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Originally created by @par274 on GitHub (Nov 1, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3767
Checklist (we expect you to perform these steps before opening the issue)
Describe the Bug
When playing Bloodborne on the emulator, the camera appears to zoom out noticeably farther only while the player is running or sprinting.
In normal walking or combat stance, the camera distance seems correct, but during running it shifts back, making the character appear smaller and altering the feel of movement compared to the PS4 version.
Emulation:
Original PS4:
And
Reproduction Steps
The issue seems tied to player movement speed — possibly a mismatch in camera interpolation or movement update timing.
Specify OS Version
Win 11
CPU
5800X3D
GPU
4070 SUPER
Amount of RAM in GB
64 GB
Amount of VRAM in GB
12 GB
Log File
shad_log.txt
@par274 commented on GitHub (Nov 1, 2025):
Interestingly, this issue does not occur when using the 60 FPS patch.
At 60 FPS, the camera distance and angle closely match the original PS4 behavior.
This suggests that camera offset or interpolation timing might be tied to frame rate.
@kalaposfos13 commented on GitHub (Nov 1, 2025):
This is not an emulator bug, then.
@par274 commented on GitHub (Nov 1, 2025):
The original game runs at 30 FPS on PS4 hardware, but the camera offset while running isn’t as exaggerated as it appears in the emulator.
Interestingly, when using the community 60 FPS patch, the camera behaves exactly like on the real PS4.
Could you clarify why this issue was closed if the emulated 30 FPS behavior doesn’t match the original hardware?
@kalaposfos13 commented on GitHub (Nov 1, 2025):
Oh I interpreted it the wrong way around, and for some reason read it as "it only occurs with the 60 FPS patch", my bad.
@par274 commented on GitHub (Nov 1, 2025):
No problem at all, I really appreciate your response! Glad we could clear that up. Thanks for your work on the project! 🙏
@StevenMiller123 commented on GitHub (Nov 1, 2025):
Bigger issue is all the patches enabled in your test.
@par274 please test with any patches or mods disabled, and with the extra dmem setting disabled. If you (or someone else) can provide a proper log of a test demonstrating this bug, then this issue can be reopened.
@par274 commented on GitHub (Nov 1, 2025):
Ok I disabled everything and dmem already disabled.
shad_log.txt
I uploaded a video so you can see how the camera seems to want to move away from the char.
https://www.youtube.com/watch?v=9WmkT-JIIIA
If you want a comparison
https://youtu.be/VJyc-sD1DiY?t=22783