[GH-ISSUE #3767] [GAME BUG]: Camera distance appears farther than original PS4 version in Bloodborne #1124

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opened 2026-02-27 21:10:05 +03:00 by kerem · 7 comments
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Originally created by @par274 on GitHub (Nov 1, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3767

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

When playing Bloodborne on the emulator, the camera appears to zoom out noticeably farther only while the player is running or sprinting.
In normal walking or combat stance, the camera distance seems correct, but during running it shifts back, making the character appear smaller and altering the feel of movement compared to the PS4 version.

Emulation:

Image

Original PS4:

Image

And

Image

Reproduction Steps

The issue seems tied to player movement speed — possibly a mismatch in camera interpolation or movement update timing.

Specify OS Version

Win 11

CPU

5800X3D

GPU

4070 SUPER

Amount of RAM in GB

64 GB

Amount of VRAM in GB

12 GB

Log File

shad_log.txt

Originally created by @par274 on GitHub (Nov 1, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3767 ### Checklist (we expect you to perform these steps before opening the issue) - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. - [x] I have re-dumped the game and performed a clean install without mods and the issue is still present. - [x] I have disabled all patches and cheats and the issue is still present. - [x] I have all the required [system modules](https://github.com/shadps4-emu/shadPS4/wiki/I.-Quick-start-%5BUsers%5D#4-dumping-firmware-modules) installed. ### Describe the Bug When playing Bloodborne on the emulator, the camera appears to zoom out noticeably farther **only while the player is running or sprinting.** In normal walking or combat stance, the camera distance seems correct, but during running it shifts back, making the character appear smaller and altering the feel of movement compared to the PS4 version. Emulation: ![Image](https://github.com/user-attachments/assets/5aef3d9d-ca06-4ec0-8d71-b8ebc1599ebb) Original PS4: <img width="1781" height="882" alt="Image" src="https://github.com/user-attachments/assets/9b1805cb-6717-4128-b74c-ce89b3aa60ae" /> And <img width="1772" height="979" alt="Image" src="https://github.com/user-attachments/assets/fd1c2ed6-6541-48ee-b346-2a5fe3ad6225" /> ### Reproduction Steps The issue seems tied to player movement speed — possibly a mismatch in camera interpolation or movement update timing. ### Specify OS Version Win 11 ### CPU 5800X3D ### GPU 4070 SUPER ### Amount of RAM in GB 64 GB ### Amount of VRAM in GB 12 GB ### Log File [shad_log.txt](https://github.com/user-attachments/files/23286680/shad_log.txt)
Author
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@par274 commented on GitHub (Nov 1, 2025):

Interestingly, this issue does not occur when using the 60 FPS patch.
At 60 FPS, the camera distance and angle closely match the original PS4 behavior.
This suggests that camera offset or interpolation timing might be tied to frame rate.

<!-- gh-comment-id:3476775120 --> @par274 commented on GitHub (Nov 1, 2025): Interestingly, this issue **does not occur when using the 60 FPS patch**. At 60 FPS, the camera distance and angle closely match the original PS4 behavior. This suggests that camera offset or interpolation timing might be tied to frame rate.
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@kalaposfos13 commented on GitHub (Nov 1, 2025):

This is not an emulator bug, then.

<!-- gh-comment-id:3476799628 --> @kalaposfos13 commented on GitHub (Nov 1, 2025): This is not an emulator bug, then.
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Owner

@par274 commented on GitHub (Nov 1, 2025):

This is not an emulator bug, then.

The original game runs at 30 FPS on PS4 hardware, but the camera offset while running isn’t as exaggerated as it appears in the emulator.
Interestingly, when using the community 60 FPS patch, the camera behaves exactly like on the real PS4.
Could you clarify why this issue was closed if the emulated 30 FPS behavior doesn’t match the original hardware?

<!-- gh-comment-id:3476835885 --> @par274 commented on GitHub (Nov 1, 2025): > This is not an emulator bug, then. The original game runs at 30 FPS on PS4 hardware, but the camera offset while running isn’t as exaggerated as it appears in the emulator. Interestingly, when using the community 60 FPS patch, the camera behaves exactly like on the real PS4. Could you clarify why this issue was closed if the emulated 30 FPS behavior doesn’t match the original hardware?
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@kalaposfos13 commented on GitHub (Nov 1, 2025):

Oh I interpreted it the wrong way around, and for some reason read it as "it only occurs with the 60 FPS patch", my bad.

<!-- gh-comment-id:3476851504 --> @kalaposfos13 commented on GitHub (Nov 1, 2025): Oh I interpreted it the wrong way around, and for some reason read it as "it only occurs with the 60 FPS patch", my bad.
Author
Owner

@par274 commented on GitHub (Nov 1, 2025):

Oh I interpreted it the wrong way around, and for some reason read it as "it only occurs with the 60 FPS patch", my bad.

No problem at all, I really appreciate your response! Glad we could clear that up. Thanks for your work on the project! 🙏

<!-- gh-comment-id:3476852818 --> @par274 commented on GitHub (Nov 1, 2025): > Oh I interpreted it the wrong way around, and for some reason read it as "it only occurs with the 60 FPS patch", my bad. No problem at all, I really appreciate your response! Glad we could clear that up. Thanks for your work on the project! 🙏
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@StevenMiller123 commented on GitHub (Nov 1, 2025):

Bigger issue is all the patches enabled in your test.

@par274 please test with any patches or mods disabled, and with the extra dmem setting disabled. If you (or someone else) can provide a proper log of a test demonstrating this bug, then this issue can be reopened.

<!-- gh-comment-id:3476856412 --> @StevenMiller123 commented on GitHub (Nov 1, 2025): Bigger issue is all the patches enabled in your test. @par274 please test with any patches or mods disabled, and with the extra dmem setting disabled. If you (or someone else) can provide a proper log of a test demonstrating this bug, then this issue can be reopened.
Author
Owner

@par274 commented on GitHub (Nov 1, 2025):

Bigger issue is all the patches enabled in your test.

@par274 please test with any patches or mods disabled, and with the extra dmem setting disabled. If you (or someone else) can provide a proper log of a test demonstrating this bug, then this issue can be reopened.

Ok I disabled everything and dmem already disabled.

shad_log.txt

I uploaded a video so you can see how the camera seems to want to move away from the char.

https://www.youtube.com/watch?v=9WmkT-JIIIA

If you want a comparison

https://youtu.be/VJyc-sD1DiY?t=22783

<!-- gh-comment-id:3476865781 --> @par274 commented on GitHub (Nov 1, 2025): > Bigger issue is all the patches enabled in your test. > > [@par274](https://github.com/par274) please test with any patches or mods disabled, and with the extra dmem setting disabled. If you (or someone else) can provide a proper log of a test demonstrating this bug, then this issue can be reopened. Ok I disabled everything and dmem already disabled. [shad_log.txt](https://github.com/user-attachments/files/23286913/shad_log.txt) I uploaded a video so you can see how the camera seems to want to move away from the char. https://www.youtube.com/watch?v=9WmkT-JIIIA If you want a comparison https://youtu.be/VJyc-sD1DiY?t=22783
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starred/shadPS4#1124
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