[GH-ISSUE #3664] [GAME BUG]: Need for Speed : Payback CUSA05986 crashes on start. #1095

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opened 2026-02-27 21:09:54 +03:00 by kerem · 2 comments
Owner

Originally created by @NeofastFTL-Dev on GitHub (Sep 27, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3664

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

it started up and did some lines of log. But there were those red lines here: sceKernelMlock (nid: 3k6kx-zOOSQ) called, returning zero to 0x80884442d

Reproduction Steps

opening up the game
waiting
crashes

Specify OS Version

Windows 10

CPU

Intel Core i7 - 14700K

GPU

Nvidia GeForce RTX 4060 Ti

Amount of RAM in GB

48 GB

Amount of VRAM in GB

8 GB

Log File

shad_log.txt

Originally created by @NeofastFTL-Dev on GitHub (Sep 27, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3664 ### Checklist (we expect you to perform these steps before opening the issue) - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. - [x] I have re-dumped the game and performed a clean install without mods and the issue is still present. - [x] I have disabled all patches and cheats and the issue is still present. - [x] I have all the required [system modules](https://github.com/shadps4-emu/shadPS4/wiki/I.-Quick-start-%5BUsers%5D#4-dumping-firmware-modules) installed. ### Describe the Bug it started up and did some lines of log. But there were those red lines here: sceKernelMlock (nid: 3k6kx-zOOSQ) called, returning zero to 0x80884442d ### Reproduction Steps opening up the game waiting crashes ### Specify OS Version Windows 10 ### CPU Intel Core i7 - 14700K ### GPU Nvidia GeForce RTX 4060 Ti ### Amount of RAM in GB 48 GB ### Amount of VRAM in GB 8 GB ### Log File [shad_log.txt](https://github.com/user-attachments/files/22573991/shad_log.txt)
kerem closed this issue 2026-02-27 21:09:54 +03:00
Author
Owner

@kalaposfos13 commented on GitHub (Sep 27, 2025):

This is either a bad dump, or this game is using things that no other game has so far been observed to do before. In any case, this game's executable will not run on shadPS4 anytime soon. If I may ask, how did you dump the game?

[Core.Linker] <Info> module.cpp:117 LoadModuleToMemory: Loading module eboot.bin to 0x800000000
[Core.Linker] <Info> module.cpp:125 LoadModuleToMemory: ======== Load Module to Memory ========
...
[Core.Linker] <Error> module.cpp:221 LoadModuleToMemory: Unimplemented type Interpreter Path
[Core.Linker] <Info> module.cpp:198 LoadModuleToMemory: TLS virtual address = 0x8042d4060
[Core.Linker] <Info> module.cpp:199 LoadModuleToMemory: TLS image size      = 1184
[Core.Linker] <Critical> dwarf.cpp:121 DecodeEHHdr: Unsupported .eh_frame_hdr version: 0x0 at 0x803cb3040
[Core.Linker] <Error> module.cpp:221 LoadModuleToMemory: Unimplemented type SCE Comment
[Core.Linker] <Error> module.cpp:221 LoadModuleToMemory: Unimplemented type SCE Library Version
[Core.Linker] <Info> module.cpp:226 LoadModuleToMemory: program entry addr ..........: 0x0000000800000080
[Core.Linker] <Info> module.cpp:407 operator(): Symbol table not found!
[Core.Linker] <Info> module.cpp:407 operator(): Symbol table not found!
[Loader] <Info> emulator.cpp:304 operator(): Loading E:/Emulator Games/PS4/CUSA05986\sce_module\libc.prx
[Loader] <Error> elf.cpp:184 Open: Unable to read self header!
[Loader] <Info> elf.cpp:260 IsElfFile: Not an ELF file magic is wrong!
[Core.Linker] <Error> linker.cpp:163 LoadModule: Provided file E:/Emulator Games/PS4/CUSA05986\sce_module\libc.prx is not valid ELF file
[Loader] <Info> emulator.cpp:304 operator(): Loading E:/Emulator Games/PS4/CUSA05986\sce_module\libSceS3DConversion.prx
[Core.Linker] <Info> module.cpp:117 LoadModuleToMemory: Loading module libSceS3DConversion.prx to 0x80bb14000
[Core.Linker] <Info> module.cpp:125 LoadModuleToMemory: ======== Load Module to Memory ========
...
[Core.Linker] <Error> module.cpp:221 LoadModuleToMemory: Unimplemented type SCE Module Parameters
[Core.Linker] <Info> module.cpp:198 LoadModuleToMemory: TLS virtual address = 0x80bb14000
[Core.Linker] <Info> module.cpp:199 LoadModuleToMemory: TLS image size      = 0
[Core.Linker] <Critical> dwarf.cpp:121 DecodeEHHdr: Unsupported .eh_frame_hdr version: 0x0 at 0x80bb67554
[Core.Linker] <Error> module.cpp:221 LoadModuleToMemory: Unimplemented type SCE Library Version
[Core.Linker] <Info> module.cpp:226 LoadModuleToMemory: program entry addr ..........: 0x000000080bb14000
[Core.Linker] <Info> module.cpp:407 operator(): Symbol table not found!
[Core.Linker] <Info> module.cpp:407 operator(): Symbol table not found!
<!-- gh-comment-id:3341613380 --> @kalaposfos13 commented on GitHub (Sep 27, 2025): This is either a bad dump, or this game is using things that no other game has so far been observed to do before. In any case, this game's executable will not run on shadPS4 anytime soon. If I may ask, how did you dump the game? ``` [Core.Linker] <Info> module.cpp:117 LoadModuleToMemory: Loading module eboot.bin to 0x800000000 [Core.Linker] <Info> module.cpp:125 LoadModuleToMemory: ======== Load Module to Memory ======== ... [Core.Linker] <Error> module.cpp:221 LoadModuleToMemory: Unimplemented type Interpreter Path [Core.Linker] <Info> module.cpp:198 LoadModuleToMemory: TLS virtual address = 0x8042d4060 [Core.Linker] <Info> module.cpp:199 LoadModuleToMemory: TLS image size = 1184 [Core.Linker] <Critical> dwarf.cpp:121 DecodeEHHdr: Unsupported .eh_frame_hdr version: 0x0 at 0x803cb3040 [Core.Linker] <Error> module.cpp:221 LoadModuleToMemory: Unimplemented type SCE Comment [Core.Linker] <Error> module.cpp:221 LoadModuleToMemory: Unimplemented type SCE Library Version [Core.Linker] <Info> module.cpp:226 LoadModuleToMemory: program entry addr ..........: 0x0000000800000080 [Core.Linker] <Info> module.cpp:407 operator(): Symbol table not found! [Core.Linker] <Info> module.cpp:407 operator(): Symbol table not found! ``` ``` [Loader] <Info> emulator.cpp:304 operator(): Loading E:/Emulator Games/PS4/CUSA05986\sce_module\libc.prx [Loader] <Error> elf.cpp:184 Open: Unable to read self header! [Loader] <Info> elf.cpp:260 IsElfFile: Not an ELF file magic is wrong! [Core.Linker] <Error> linker.cpp:163 LoadModule: Provided file E:/Emulator Games/PS4/CUSA05986\sce_module\libc.prx is not valid ELF file ``` ``` [Loader] <Info> emulator.cpp:304 operator(): Loading E:/Emulator Games/PS4/CUSA05986\sce_module\libSceS3DConversion.prx [Core.Linker] <Info> module.cpp:117 LoadModuleToMemory: Loading module libSceS3DConversion.prx to 0x80bb14000 [Core.Linker] <Info> module.cpp:125 LoadModuleToMemory: ======== Load Module to Memory ======== ... [Core.Linker] <Error> module.cpp:221 LoadModuleToMemory: Unimplemented type SCE Module Parameters [Core.Linker] <Info> module.cpp:198 LoadModuleToMemory: TLS virtual address = 0x80bb14000 [Core.Linker] <Info> module.cpp:199 LoadModuleToMemory: TLS image size = 0 [Core.Linker] <Critical> dwarf.cpp:121 DecodeEHHdr: Unsupported .eh_frame_hdr version: 0x0 at 0x80bb67554 [Core.Linker] <Error> module.cpp:221 LoadModuleToMemory: Unimplemented type SCE Library Version [Core.Linker] <Info> module.cpp:226 LoadModuleToMemory: program entry addr ..........: 0x000000080bb14000 [Core.Linker] <Info> module.cpp:407 operator(): Symbol table not found! [Core.Linker] <Info> module.cpp:407 operator(): Symbol table not found! ```
Author
Owner

@StevenMiller123 commented on GitHub (Sep 27, 2025):

This game dump is most likely the cause of the issue, so this report is invalid.
@NeofastFTL-Backup If you need help redumping the game, I suggest asking for help in the shadPS4 Discord server.

<!-- gh-comment-id:3341859673 --> @StevenMiller123 commented on GitHub (Sep 27, 2025): This game dump is most likely the cause of the issue, so this report is invalid. @NeofastFTL-Backup If you need help redumping the game, I suggest asking for help in the [shadPS4 Discord server](https://discord.gg/bFJxfftGW6).
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starred/shadPS4#1095
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