[GH-ISSUE #3428] [GAME BUG]: Bloodborne Crashes on entering Old Hunter DLC #1051

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opened 2026-02-27 21:09:40 +03:00 by kerem · 4 comments
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Originally created by @reesmr on GitHub (Aug 17, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3428

Checklist (we expect you to perform these steps before opening the issue)

  • I have searched for a similar issue in this repository and did not find one.
  • I am using an official build obtained from releases or updated one of those builds using its in-app updater.
  • I have re-dumped the game and performed a clean install without mods and the issue is still present.
  • I have disabled all patches and cheats and the issue is still present.
  • I have all the required system modules installed.

Describe the Bug

When entering the Old Hunter's DLC, the game goes to the loading screen, then crashes. Attempting to reload results in the same thing occurring, as does loading an older save and repeating.

Reproduction Steps

On version 1.09 of CUSA00900 with the Old Hunters DLC enabled, enter the DLC by getting grabbed in the Cathedral Ward. The cutscene will play, and upon the loading screen flashing 3 or 4 times, the game crashes.

Specify OS Version

Bazzite/Linux

CPU

AMD Ryzen Z1 Extreme

GPU

Integrated AMD Radeon Graphics

Amount of RAM in GB

16 BG

Amount of VRAM in GB

8GB

Log File

shad_log.txt

Originally created by @reesmr on GitHub (Aug 17, 2025). Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3428 ### Checklist (we expect you to perform these steps before opening the issue) - [x] I have searched for a similar issue in this repository and did not find one. - [x] I am using an official build obtained from [releases](https://github.com/shadps4-emu/shadPS4/releases) or updated one of those builds using its in-app updater. - [x] I have re-dumped the game and performed a clean install without mods and the issue is still present. - [x] I have disabled all patches and cheats and the issue is still present. - [x] I have all the required [system modules](https://github.com/shadps4-emu/shadPS4/wiki/I.-Quick-start-%5BUsers%5D#4-adding-modules) installed. ### Describe the Bug When entering the Old Hunter's DLC, the game goes to the loading screen, then crashes. Attempting to reload results in the same thing occurring, as does loading an older save and repeating. ### Reproduction Steps On version 1.09 of CUSA00900 with the Old Hunters DLC enabled, enter the DLC by getting grabbed in the Cathedral Ward. The cutscene will play, and upon the loading screen flashing 3 or 4 times, the game crashes. ### Specify OS Version Bazzite/Linux ### CPU AMD Ryzen Z1 Extreme ### GPU Integrated AMD Radeon Graphics ### Amount of RAM in GB 16 BG ### Amount of VRAM in GB 8GB ### Log File [shad_log.txt](https://github.com/user-attachments/files/21823467/shad_log.txt)
kerem closed this issue 2026-02-27 21:09:40 +03:00
Author
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@kalaposfos13 commented on GitHub (Aug 17, 2025):

Does this happen with DMA turned off?

<!-- gh-comment-id:3194538899 --> @kalaposfos13 commented on GitHub (Aug 17, 2025): Does this happen with DMA turned off?
Author
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@reesmr commented on GitHub (Aug 17, 2025):

Does this happen with DMA turned off?

I'm not quite sure how to disable DMA on linux. I am looking into it, but let me know if you have any tips. Thanks!

<!-- gh-comment-id:3194543397 --> @reesmr commented on GitHub (Aug 17, 2025): > Does this happen with DMA turned off? I'm not quite sure how to disable DMA on linux. I am looking into it, but let me know if you have any tips. Thanks!
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@Missake212 commented on GitHub (Aug 20, 2025):

Not sure if you managed to test with DMA off since then (you have to change this in your config.toml file) but if it still crashes on a device lost it would be nice if you could install the VK Validation Layers, enable them in the emulator's settings and send a new log after testing again (assuming you're playing the game modless). I've seen a lot of people hitting device lost on handhelds so it might actually be an AMD iGPU issue I think.

EDIT: Found another issue that's opened about that https://github.com/shadps4-emu/shadPS4/issues/2884.

<!-- gh-comment-id:3206958118 --> @Missake212 commented on GitHub (Aug 20, 2025): Not sure if you managed to test with DMA off since then (you have to change this in your config.toml file) but if it still crashes on a device lost it would be nice if you could install the VK Validation Layers, enable them in the emulator's settings and send a new log after testing again (assuming you're playing the game modless). I've seen a lot of people hitting device lost on handhelds so it might actually be an AMD iGPU issue I think. EDIT: Found another issue that's opened about that https://github.com/shadps4-emu/shadPS4/issues/2884.
Author
Owner

@StevenMiller123 commented on GitHub (Aug 27, 2025):

You have game patches enabled, making this an invalid issue.
As mentioned before, this also seems to be a duplicate of #2884

<!-- gh-comment-id:3229740891 --> @StevenMiller123 commented on GitHub (Aug 27, 2025): You have game patches enabled, making this an invalid issue. As mentioned before, this also seems to be a duplicate of #2884
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starred/shadPS4#1051
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