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[GH-ISSUE #3428] [GAME BUG]: Bloodborne Crashes on entering Old Hunter DLC #1051
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starred/shadPS4#1051
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Originally created by @reesmr on GitHub (Aug 17, 2025).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/3428
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Describe the Bug
When entering the Old Hunter's DLC, the game goes to the loading screen, then crashes. Attempting to reload results in the same thing occurring, as does loading an older save and repeating.
Reproduction Steps
On version 1.09 of CUSA00900 with the Old Hunters DLC enabled, enter the DLC by getting grabbed in the Cathedral Ward. The cutscene will play, and upon the loading screen flashing 3 or 4 times, the game crashes.
Specify OS Version
Bazzite/Linux
CPU
AMD Ryzen Z1 Extreme
GPU
Integrated AMD Radeon Graphics
Amount of RAM in GB
16 BG
Amount of VRAM in GB
8GB
Log File
shad_log.txt
@kalaposfos13 commented on GitHub (Aug 17, 2025):
Does this happen with DMA turned off?
@reesmr commented on GitHub (Aug 17, 2025):
I'm not quite sure how to disable DMA on linux. I am looking into it, but let me know if you have any tips. Thanks!
@Missake212 commented on GitHub (Aug 20, 2025):
Not sure if you managed to test with DMA off since then (you have to change this in your config.toml file) but if it still crashes on a device lost it would be nice if you could install the VK Validation Layers, enable them in the emulator's settings and send a new log after testing again (assuming you're playing the game modless). I've seen a lot of people hitting device lost on handhelds so it might actually be an AMD iGPU issue I think.
EDIT: Found another issue that's opened about that https://github.com/shadps4-emu/shadPS4/issues/2884.
@StevenMiller123 commented on GitHub (Aug 27, 2025):
You have game patches enabled, making this an invalid issue.
As mentioned before, this also seems to be a duplicate of #2884