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[GH-ISSUE #503] Bloodborne "Emulator crashes when an enemy hits a player" #105
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Originally created by @Kyo410 on GitHub (Aug 20, 2024).
Original GitHub issue: https://github.com/shadps4-emu/shadPS4/issues/503
There are several people are having the same common issue. Believe or not I think I figure out when an enemy hits me. It explains why the emulator crashes. By reading and looking at videos. I notice problems come from the CUSA00900. People who have the GOTY version doesn't experience the issue.
@bigol83 commented on GitHub (Aug 20, 2024):
I think this is a very similar issue to the one in Dark Souls Remastered with Intel cpus. I have the GOTY version and it indeed happens to me, it seems it's more related to cpu being Intel. Can you write if you have an Intel cpu or AMD?
@Kyo410 commented on GitHub (Aug 20, 2024):
.
I do have a Intel i9 13900k. Let me clarify what I mean. At first I though it was intel but I notice some users with intel do not experience the issue for example I look at this video https://youtu.be/B7pCWaMXSHM?si=4jQoN2QO0164Kw6j
This user is actually using an Intel i7-10700 but maybe they are older specs on his/her description or maybe they using one else footage.
@rynnyr-maomao commented on GitHub (Aug 21, 2024):
I do have the same issue on AMD Ryzen 7 5700X CPU. Although, it's flaky and sometimes doesn't crash.
@Alexbeav commented on GitHub (Aug 21, 2024):
Crashes on an Intel i9-13900k using CUSA03173 (GOTY) 1.09.
@bigol83 commented on GitHub (Aug 21, 2024):
Watching several videos i noticed there are other Intel users not having this issue, so i think it's not related to cpu being Intel
@leonskenedy1 commented on GitHub (Aug 21, 2024):
I have the same issue with I3 12100
The game crashes for me even if the enemy starts attacking and I don't get hit
@TheBookIsBetter commented on GitHub (Aug 21, 2024):
Gazu on the Discord figured out that you can avoid these crashes by removing all of the files in your sfx and sound folders. I was having the same crash almost everytime an enemy attacked, and this fixed it for me as well. Of course, then there's no sound. I was encountering the issue in the GOTY edition and this fixed it for me.
@Alexbeav commented on GitHub (Aug 21, 2024):
Probably a "hit" or "hurt" sound is the one that's causing it, but until the offending file is found that might be a valid workaround
@Kyo410 commented on GitHub (Aug 21, 2024):
Now that starts to make sense because when I'm not close to an enemy and tries to attack from a distance. It crashes as well I notice. Now when I think of it. Since its no sound. We couldn't identify the problem so easily. I will test it out when I get to my computer later on. If true, someone should pin this as a note in the discord for now. Hopefully, the devs will have solution for it later.
@Alexbeav commented on GitHub (Aug 21, 2024):
Can confirm that clearing out the "sound" and "sfx" folders resolves this for me.
@rafael-57 commented on GitHub (Aug 24, 2024):
This entire issue is missing logs. Please set the logging to async for testing and upload logs of this crash.
@sshuraa commented on GitHub (Aug 24, 2024):
shad_log.txt
This log is without patches
shad_log.txt
This log is with patches (skip intro, 60fps deltatime, no chromatic abberation, motion blur and 720p)
https://github.com/user-attachments/assets/da464749-4c6b-4b25-bc54-896ed6e593c0
This is a video of what happens
Im running an Intel i3-12100f and an RTX 3060 with 32gb of DDR4 ram at 3200MHz
Heres my log.
@Hermiten commented on GitHub (Oct 4, 2024):
@Kyo410 @sshuraa can you try again on latest version ? thanks you
@KirillRnd commented on GitHub (Oct 4, 2024):
Same problem, resolved via deleting sfx folder and keeping sound folder
@KirillRnd commented on GitHub (Oct 4, 2024):
shad_log.txt
here is my log
Intel i9 13900KF
RTX 4060 ti
@Magicsnowpillers commented on GitHub (Oct 7, 2024):
someone in another post did say that the sound files are encrypted and the emulator isn't able to decrypt them so that might be the cause
Edit: Which is probably why deleting the sfx and sound files prevents said crash so
@cugbbaiyun commented on GitHub (Oct 8, 2024):
Same problem, the detail can be found in https://github.com/shadps4-emu/shadPS4/issues/1152.
No sound, include the sound of environment and weapon attack.
CPU : i5-12490F
GPU : AMD RX6750xt
The version of the GPU driver is 24.8.1
Many errors are reported in the log. Did I miss something about the runtime environment ?
@mooock commented on GitHub (Oct 21, 2024):
I tried both GOTY and complete edition, both crash on hitting the first enemy
I am on version
406041busing a RTX 4090 and Intel 13900.Also tried some older versions without luck
@burntheshiresam commented on GitHub (Oct 22, 2024):
yup only thing that works is deleting the folders sfx and sound. i tried the audio mod on nexus..
@Ahab31 commented on GitHub (Oct 25, 2024):
There is a fix on nexus for sfx related crashes on Intel hardware. You wont have to delete your sfx or sound folders, just copy over the mod to your game folder
@Mored4u commented on GitHub (Nov 2, 2024):
Game Name
BloodBorne
Game code
CUSA03173
Game version
v1.09
Used emulator's version (only released versions are acceptable)
v0.4.1 main
0b015daLog File
https://github.com/user-attachments/files/17605326/shad_log.txt
I solve this issue when I delete the Folder:
dvdroot_ps4\sfx
@Nemicopn1 commented on GitHub (Nov 13, 2024):
dovete aprire il gioco con limite 30fps usate (usate rivatuner)
una volta entrati portate il limitatore a 0..inquesto modo bypassate crash e vi rimane il suono
@BeethovenNotes commented on GitHub (Nov 16, 2024):
I encountered the same issue after a short time of playthrough. program crashed after starting up the game and hitting the first enemy.
More detail:
I tried to remove(rename) sfx folder AND sound folder, but it still crashed. So this issue is not related to them.
I tried to hit enemy by throwing item. It did NOT cause crash.
It only crashes when I hit enemy with my weapon, or enemy hits me with his weapon.
Game code
CUSA03173
Spec
Intel 12700, RTX4090
Mods
SFX Restoration 10.9.1, SFX Restore Tess Fix 2.3, Vertex Explosion fix, RAINBOW AND BLACKNESS FIX
Patches
Skip Intro, Disable Chromatic, Disable Motion Blur, 60FPS, Force enable Old Hunter DLC, Resolution Patch(2560x1440)
Log
shad_log.txt
@Barthissimo commented on GitHub (Nov 24, 2024):
Same problem here. Moving sound AND/OR sfx folder does not solve the issue.
@Ehco1996 commented on GitHub (Nov 25, 2024):
same issue here, i thinks root cause is the 13/14th intel cpu removed avx512
@sodamouse commented on GitHub (Dec 3, 2024):
+1
I also experience this issue on i5-12450
@smcyr commented on GitHub (Dec 3, 2024):
And me too on a i5-12600k.
@kalaposfos13 commented on GitHub (Jul 9, 2025):
A replacement issue (#3220) was made due to the amount of misinformation and people using mods, patches and forks in this issue.