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[GH-ISSUE #86] Limit framerate #66
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Originally created by @Heychsea on GitHub (Aug 10, 2021).
Original GitHub issue: https://github.com/jpochyla/psst/issues/86
On Windows 10 (TBC elsewhere), scrolling "furiously" makes my GPU go a little wild (like 60% usage). A classic scrolling makes my GPU go up to 20%, which is still manageable but a little high in my opinion. Including a hard 60 fps (or same as display) limit would further limit resource consumption.
@Qrbaker commented on GitHub (Aug 17, 2021):
That may be an upstream bug with the UI toolkit, druid: https://github.com/linebender/druid
@jpochyla commented on GitHub (Aug 18, 2021):
Hi, I'm tagging this as enhancement. The performance goals I'm trying to target is the lowest possible CPU/GPU usage while idling and playing, and 100% responsiveness on user interaction.
@Heychsea commented on GitHub (Aug 18, 2021):
I investigated a bit more. I don't have the issue on macOS, and the issue on Windows was fixed indirectly by enabling vsync at the os level (Nvidia control panel). I couldn't really find a way to control that with druid, I'll look into it a bit more later.
@jacksongoode commented on GitHub (Jul 2, 2024):
Is this still an issue? I'll close if not.
@Heychsea commented on GitHub (Jul 2, 2024):
Cannot test it, I don't have a premium account anymore.
It was still a light issue (unusual use case) last time I checked though.
@jacksongoode commented on GitHub (Jul 2, 2024):
You were running on Windows? Do you remember any other conditions?
@Heychsea commented on GitHub (Jul 2, 2024):
Cannot remember if it was Win10 or Win11. It was on an NVIDIA RTX 2060 with a 144hz freesync monitor. Vsync did not seem to have any effects
From: Jackson @.>
Sent: Tuesday, July 2, 2024 7:36:33 PM
To: jpochyla/psst @.>
Cc: Heychsea @.>; Author @.>
Subject: Re: [jpochyla/psst] Limit framerate (#86)
You were running on Windows? Do you remember any other conditions?
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@jacksongoode commented on GitHub (Jul 3, 2024):
I've tested this on a very similar setup on Windows with no excessive CPU/GPU.