[GH-ISSUE #2111] LEGO Batman: the videogame #740

Closed
opened 2026-03-17 15:59:48 +03:00 by kerem · 8 comments
Owner

Originally created by @Dreamer-4pda on GitHub (Jun 6, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2111

Very slow (1vps) in save menu.

Originally created by @Dreamer-4pda on GitHub (Jun 6, 2013). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2111 Very slow (1vps) in save menu.
kerem 2026-03-17 15:59:48 +03:00
Author
Owner

@brujo5 commented on GitHub (Jun 10, 2013):

in new build v0.7.6-1267-gc98d2eb the game is running fine but i can see black screen all time,

<!-- gh-comment-id:19205005 --> @brujo5 commented on GitHub (Jun 10, 2013): in new build v0.7.6-1267-gc98d2eb the game is running fine but i can see black screen all time,
Author
Owner

@Dreamer-4pda commented on GitHub (Jun 10, 2013):

Nope. Still slow in save\load menu...
ppsspp v0 7 6-1267-gc98d2eb - ulus10380 _ lego batman_ the videogame 2013-06-10 20 41 10

<!-- gh-comment-id:19211222 --> @Dreamer-4pda commented on GitHub (Jun 10, 2013): Nope. Still slow in save\load menu... ![ppsspp v0 7 6-1267-gc98d2eb - ulus10380 _ lego batman_ the videogame 2013-06-10 20 41 10](https://f.cloud.github.com/assets/4630430/632814/bac67a02-d1ec-11e2-8949-1b363aefeb45.png)
Author
Owner

@ghost commented on GitHub (Aug 24, 2013):

This is not the only issue. A user on the forum reported that even if you wait for the save to be created, when you try to load it PPSSPP will crash, making the game unplayable.

<!-- gh-comment-id:23204817 --> @ghost commented on GitHub (Aug 24, 2013): This is not the only issue. A user on the forum reported that even if you wait for the save to be created, when you try to load it PPSSPP will crash, making the game unplayable.
Author
Owner

@unknownbrackets commented on GitHub (Nov 20, 2013):

Is this still happening?

-[Unknown]

<!-- gh-comment-id:28860774 --> @unknownbrackets commented on GitHub (Nov 20, 2013): Is this still happening? -[Unknown]
Author
Owner

@Dreamer-4pda commented on GitHub (Nov 20, 2013):

Yep :(
ppsspp-2

<!-- gh-comment-id:28864572 --> @Dreamer-4pda commented on GitHub (Nov 20, 2013): Yep :( ![ppsspp-2](https://f.cloud.github.com/assets/4630430/1579681/a3d16b86-51a3-11e3-990a-8e0c96ca1b68.png)
Author
Owner

@dbz400 commented on GitHub (Dec 14, 2013):

It basically start from sceIo then with spamming invalid address

52:24:136 user_main I[IO]: HLE\sceIo.cpp:833 stdout: NuPspVolatileMemoryUnlock( )
52:24:136 NuSoundPSP_L W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000
52:24:136 NuSoundPSP_L W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000

<!-- gh-comment-id:30576556 --> @dbz400 commented on GitHub (Dec 14, 2013): It basically start from sceIo then with spamming invalid address 52:24:136 user_main I[IO]: HLE\sceIo.cpp:833 stdout: NuPspVolatileMemoryUnlock( ) 52:24:136 NuSoundPSP_L W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000 52:24:136 NuSoundPSP_L W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000
Author
Owner

@dbz400 commented on GitHub (Feb 11, 2014):

https://github.com/hrydgard/ppsspp/pull/5408 fixed it

screen00450

<!-- gh-comment-id:34747865 --> @dbz400 commented on GitHub (Feb 11, 2014): https://github.com/hrydgard/ppsspp/pull/5408 fixed it ![screen00450](https://f.cloud.github.com/assets/3000282/2137853/bff79ab8-932c-11e3-9044-681ce8ca664e.jpg)
Author
Owner

@hrydgard commented on GitHub (Feb 11, 2014):

Great. Weird that the game is so sensitive to that delay.

<!-- gh-comment-id:34748558 --> @hrydgard commented on GitHub (Feb 11, 2014): Great. Weird that the game is so sensitive to that delay.
Sign in to join this conversation.
No milestone
No project
No assignees
1 participant
Notifications
Due date
The due date is invalid or out of range. Please use the format "yyyy-mm-dd".

No due date set.

Dependencies

No dependencies set.

Reference
starred/ppsspp#740
No description provided.