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[GH-ISSUE #2111] LEGO Batman: the videogame #740
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Atrac3+
Audio
CPU emulation
D3D11
D3D9 (removed)
Depth / Z
Feature Request
Font Atlas
GE emulation
Guardband / Range Culling
HLE/Kernel
I/O
Input/Controller
MP3
Multithreading
Needs hardware testing
Networking/adhoc/infrastructure
No Feedback / Outdated?
OpenGL
PGF / sceFont
PSMF / MPEG
Platform-specific (Android)
Platform-specific (Windows)
Platform-specific (iOS)
PowerVR GPU
SDL2
Saving issue
User Interface
Vulkan
arm64jit
armjit
armv6
x86jit
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starred/ppsspp#740
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Originally created by @Dreamer-4pda on GitHub (Jun 6, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2111
Very slow (1vps) in save menu.
@brujo5 commented on GitHub (Jun 10, 2013):
in new build v0.7.6-1267-gc98d2eb the game is running fine but i can see black screen all time,
@Dreamer-4pda commented on GitHub (Jun 10, 2013):
Nope. Still slow in save\load menu...

@ghost commented on GitHub (Aug 24, 2013):
This is not the only issue. A user on the forum reported that even if you wait for the save to be created, when you try to load it PPSSPP will crash, making the game unplayable.
@unknownbrackets commented on GitHub (Nov 20, 2013):
Is this still happening?
-[Unknown]
@Dreamer-4pda commented on GitHub (Nov 20, 2013):
Yep :(

@dbz400 commented on GitHub (Dec 14, 2013):
It basically start from sceIo then with spamming invalid address
52:24:136 user_main I[IO]: HLE\sceIo.cpp:833 stdout: NuPspVolatileMemoryUnlock( )
52:24:136 NuSoundPSP_L W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000
52:24:136 NuSoundPSP_L W[MM]: MemmapFunctions.cpp:93 ReadFromHardware: Invalid address 00000000
@dbz400 commented on GitHub (Feb 11, 2014):
https://github.com/hrydgard/ppsspp/pull/5408 fixed it
@hrydgard commented on GitHub (Feb 11, 2014):
Great. Weird that the game is so sensitive to that delay.