[GH-ISSUE #2078] Can not play at3 mono? #718

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opened 2026-03-17 15:50:09 +03:00 by kerem · 3 comments
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Originally created by @ThreeHT on GitHub (Jun 4, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2078

最後の约束の物语 Fighting, no dubbing!
This format is at3 mono!

Originally created by @ThreeHT on GitHub (Jun 4, 2013). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/2078 最後の约束の物语 Fighting, no dubbing! This format is at3 mono!
kerem closed this issue 2026-03-17 15:50:15 +03:00
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@lightfirst commented on GitHub (Jun 4, 2013):

It's true some game will use mono atrac3 audio (52kbps,ch=1,sampling rate=44100hz or 66kbps,ch=1,sampling rate=44100hz)
But I don not think that is the reason of audio problem

<!-- gh-comment-id:18914290 --> @lightfirst commented on GitHub (Jun 4, 2013): It's true some game will use mono atrac3 audio (52kbps,ch=1,sampling rate=44100hz or 66kbps,ch=1,sampling rate=44100hz) But I don not think that is the reason of audio problem
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@Squall-Leonhart commented on GitHub (Jun 7, 2013):

i believe (might be wrong) that at3tool.exe is required for at3 mono.

<!-- gh-comment-id:19088162 --> @Squall-Leonhart commented on GitHub (Jun 7, 2013): i believe (might be wrong) that at3tool.exe is required for at3 mono.
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@oioitff commented on GitHub (Jun 7, 2013):

Not yet, ffmpeg can decode at3 mono (actually we can decode both stereo and mono atrac3/atrac3plus audio now). It's a kind of issue for missing se.

<!-- gh-comment-id:19092786 --> @oioitff commented on GitHub (Jun 7, 2013): Not yet, ffmpeg can decode at3 mono (actually we can decode both stereo and mono atrac3/atrac3plus audio now). It's a kind of issue for missing se.
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starred/ppsspp#718
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