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[GH-ISSUE #230] Can't close a game and open it again #68
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Atrac3+
Audio
CPU emulation
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GE emulation
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Originally created by @unknownbrackets on GitHub (Dec 23, 2012).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/230
Emulation breaks. Actually, there seem to be lots of places, and weird things happen.
This'll probably be fixed while implementing save states / really easy to fix after save states are done.
Anyway, it might be useful to collect a list of issues, because I realized I made some mistakes in this area and probably don't know about everything:
Also not an issue for this but for save states
Not sure if anything else.
-[Unknown]
@hrydgard commented on GitHub (Dec 23, 2012):
Both event registrations and events are wiped, I think, so those shouldn't be an issue. All kernel objects are deleted too.
But yeah, there are a bunch of problems left for sure.
@unknownbrackets commented on GitHub (Dec 23, 2012):
Well, in the mutex code I have a global int that tracks the registered event. It never gets re-registered or cleared on shutdown, so it's definitely broken. I'm planning to fix the things I know about but wanted to have an issue in case there were others.
-[Unknown]
@hrydgard commented on GitHub (Dec 23, 2012):
Fixed a couple of things for you :)
@unknownbrackets commented on GitHub (Dec 24, 2012):
Thanks. I cleaned up the rest of the stuff I could find, and now it runs the same each time without crashing which is nice.
But there's something up with the GPU and I suspect it's the GL state or something... but don't really know.
Try the following:
Some games just show black, seems to vary.
-[Unknown]
@hrydgard commented on GitHub (Feb 20, 2013):
Should we close this?
Actually I've had problems using Close in the win32 port recently, dunno what's up with that.
This seems to work fine now on Android though.
@unknownbrackets commented on GitHub (Feb 20, 2013):
I've been crashing in gpu->EndFrame or host->EndFrame on quit, but I'm not sure why....
Anyway, yeah, let's close. There's still some weird glitch sometimes when close/open or resetting, but that's not really what this bug was about from the start anyway.
-[Unknown]