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[GH-ISSUE #1757] Unbound Saga abnormal speed #579
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Originally created by @sfageas on GitHub (May 11, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/1757
Game is running at incorrect speed like fast forward
Thread for the game is here http://forums.ppsspp.org/showthread.php?tid=1278&highlight=unbound+saga
I did some testing and the game was fine with 0.7-563 and broken after this build(couldn't find 0.7-564)
@unknownbrackets commented on GitHub (May 11, 2013):
Perhaps it's this:
github.com/hrydgard/ppsspp@218c891Could you, on Windows, go to the Debug menu and save out a map file, and put it in a gist/pastebin? That'll show if it's using vtimer funcs or etc.
-[Unknown]
@sfageas commented on GitHub (May 12, 2013):
map file from 0.7-563
http://pastebin.com/ft1jVCmT
map file from 0.7-565
http://pastebin.com/MPhTPLxg
@unknownbrackets commented on GitHub (May 12, 2013):
Thanks. It's definitely using vtimer funcs so it's probable that commit broke something.
It uses:
So it's one of those functions misbehaving.
-[Unknown]
@unknownbrackets commented on GitHub (Aug 11, 2013):
Has this improved? I think the problem with vtimers has been fixed.
-[Unknown]
@solarmystic commented on GitHub (Aug 11, 2013):
Nope, even as of the latest revision (0.8.1-1233
github.com/hrydgard/ppsspp@da1c59fa75) it's still running as if fast forwarded, with jerky characters and actions.Map file from 0.8.1-1233
https://gist.github.com/solarmystic/6206191
@unknownbrackets commented on GitHub (Oct 12, 2013):
This game doesn't even import many things for frame timing. The most likely suspects are above.
If you find each one's DEBUG_LOG (e.g.
DEBUG_LOG(SCERTC, "sceRtcGetCurrentClockLocalTime(%08x)", pspTimePtr);) and change to NOTICE_LOG, are there any functions called frequently? sceKernelDelayThread only if it's with a relatively large parameter value (e.g. 10000 or more.)I guess the most probable one is vtimers, if none of the above show up as being called a ton.
-[Unknown]
@unknownbrackets commented on GitHub (Oct 24, 2013):
Could possibly be improved with vtimer fixes, can you test again?
-[Unknown]
@solarmystic commented on GitHub (Oct 24, 2013):
@unknownbrackets
The game's abnormal speed is now definitely fixed with the vtimer fixes (circa v0.9.1-2145-gbadf33a) and is playable. (well at least as far as I've tested)
This issue can be closed when verification is obtained from another tester. Nice work @unknownbrackets
EDIT: In a completely unrelated(?) issue, the sound effects (from punching, kicking) and voices cut off/fade away after a short while in game. The BGM playback is completely fine however.
@unknownbrackets commented on GitHub (Oct 24, 2013):
So they keep playing but die out too early? Maybe it's ADSR related, or it could still be issues with timing. But probably better as a separate issue.
I'm going to go ahead and close this, if anyone is still experiencing problems with it running too fast, please comment. If there are more issues later, probably better as separate issues.
-[Unknown]