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[GH-ISSUE #1755] Implement sceMp4 (was: Speedball 2 - Evolution) #578
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starred/ppsspp#578
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Originally created by @scraggles80 on GitHub (May 11, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/1755
nothing but a black screen and keeps on printing out this
47:38:968 moviePreload E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
47:38:968 movieThread E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceMp4GetAvcAu
47:38:984 movieThread E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceMp4GetAacAu
47:38:984 movieThread E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceMp4AacDecode
EDIT: Affected games are:
NPUZ00256/NPEZ00390 - Speedball 2 Evolution
NPUH10069 - Auditorium
@sfageas commented on GitHub (May 11, 2013):
This & Audiotorium uses mp4 codec :)
@scraggles80 commented on GitHub (Aug 10, 2013):
v0.8.1-1173-ge03acc4
still a black screen
09:31:120 EmuThread.cpp:122 I[BOOT]: Done.
09:40:507 EmuScreen.cpp:63 I[BOOT]: Starting up hardware.
09:40:507 System.cpp:64 I[HLE]: PPSSPP v0.8.1-1167-gf01279f
09:40:521 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 000000000DEF0000 (mirror at 0 @ 0000000088000000, uncached @ 00000000C8000000)
09:40:537 Loaders.cpp:136 I[LOAD]: Identifying file...
09:40:537 PSPLoaders.cpp:121 I[LOAD]: NPUZ00256 : Speedball 2 Evolution
09:40:540 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
09:40:540 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized
09:40:540 HLE\sceIo.cpp:298 I[HLE]: Starting up I/O...
09:40:540 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path D:\4\EmuCR-ppsspp-20130109-x64\memstick
09:40:540 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists D:\4\EmuCR-ppsspp-20130109-x64\memstick
09:40:540 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path D:\4\EmuCR-ppsspp-20130109-x64\flash0
09:40:540 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists D:\4\EmuCR-ppsspp-20130109-x64\flash0
09:40:544 GLES\Framebuffer.cpp:205 N[HLE]: GPU Vendor : ATI Technologies Inc.
09:40:545 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats
09:40:545 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats
09:40:545 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path D:\4\EmuCR-ppsspp-20130109-x64\memstick\PSP\PPSSPP_STATE
09:40:545 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists D:\4\EmuCR-ppsspp-20130109-x64\memstick\PSP\PPSSPP_STATE
09:40:574 HLE\sceKernel.cpp:135 I[HLE]: Kernel initialized.
09:40:610 HLE\sceKernelModule.cpp:454 I[HLE]: Decrypting ~PSP file
09:40:635 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0000000011440040
09:40:637 Util\BlockAllocator.cpp:359 I[HLE]: -----------
09:40:637 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
09:40:637 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08804000 - 08a3f900 size 0023b900 taken=1 tag=ELF
09:40:637 Util\BlockAllocator.cpp:363 I[HLE]: Block: 08a3f900 - 0a000000 size 015c0700 taken=0 tag=(untitled)
09:40:637 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully.
09:40:637 HLE\sceKernelModule.cpp:557 I[LOAD]: Module PSPEngine: 00000000 08966db8 08966dd0
09:40:638 HLE\sceKernelModule.cpp:730 I[HLE]: Exporting ent 0 named PSPEngine, 2 funcs, 4 vars, resident 08967120
09:40:638 HLE\sceKernelModule.cpp:985 I[LOAD]: Module entry: 089300f4
09:40:753 root N[BOOT]: EmuScreen.cpp:105 Loading D:\4\EmuCR-ppsspp-20130109-x64\roms\Speedball 2 - Evolution (USA) (minis) (PSN).iso...
09:40:753 root I[HLE]: HLE\sceKernelThread.cpp:1943 276=sceKernelCreateThread(name=user_main, entry=08930214, prio=20, stacksize=262144)
09:40:753 root I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00)
09:40:753 root I[HLE]: HLE\sceKernelThread.cpp:2072 __KernelReturnFromThread: 0
09:40:753 user_main I[HLE]: Util\BlockAllocator.cpp:359 -----------
09:40:753 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
09:40:753 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08804000 - 08a3f900 size 0023b900 taken=1 tag=ELF
09:40:753 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 08a3f900 - 09e40000 size 01400700 taken=1 tag=UserSbrk
09:40:753 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09e40000 - 09fbfc00 size 0017fc00 taken=0 tag=(untitled)
09:40:753 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
09:40:753 user_main I[HLE]: Util\BlockAllocator.cpp:363 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
09:40:754 user_main I[HLE]: HLE\sceKernelThread.cpp:1943 279=sceKernelCreateThread(name=managerThread, entry=0894d2a0, prio=10, stacksize=32768)
09:40:754 user_main I[HLE]: HLE\sceKernelThread.cpp:1943 280=sceKernelCreateThread(name=gameThread, entry=0894c4bc, prio=14, stacksize=32768)
09:40:754 user_main I[HLE]: HLE\sceKernelThread.cpp:1943 281=sceKernelCreateThread(name=movieThread, entry=0894b854, prio=13, stacksize=131072)
09:40:754 user_main I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=279, argSize=4, argPtr=09fff670)
09:40:757 managerThrea I[HLE]: GLES\Framebuffer.cpp:549 Creating FBO for 00000000 : 480 x 272 x 3
09:40:760 managerThrea I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=280, argSize=4, argPtr=09fbfa00)
09:40:761 gameThread I[HLE]: HLE\sceKernelThread.cpp:1943 286=sceKernelCreateThread(name=ATRAC3plus BGM, entry=08948a94, prio=11, stacksize=32768)
09:40:851 gameThread I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08a3ea40, 512, 32, 0, 44100)
09:40:851 gameThread I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=286, argSize=4, argPtr=09fb7a40)
09:40:852 gameThread I[HLE]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08a3d0b8)
09:40:852 gameThread I[HLE]: Dialog\PSPSaveDialog.cpp:59 Mode: 0
09:40:853 managerThrea I[HLE]: Dialog\SavedataParam.cpp:458 Loading file with size 4217 in ms0:/PSP/SAVEDATA/NPUZ00256DATA00/SAVE.VTH
09:40:853 managerThrea I[HLE]: FileSystems\DirectoryFileSystem.cpp:165 Actually opening D:\4\EmuCR-ppsspp-20130109-x64\memstick\PSP\SAVEDATA\NPUZ00256DATA00\SAVE.VTH
09:40:853 managerThrea E[HLE]: FileSystems\DirectoryFileSystem.cpp:455 DirectoryFileSystem::OpenFile: FAILED, 3 - access = 1
09:40:853 managerThrea E[HLE]: Dialog\SavedataParam.cpp:463 Error reading file ms0:/PSP/SAVEDATA/NPUZ00256DATA00/SAVE.VTH
09:41:001 managerThrea I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=281, argSize=4, argPtr=09fbfa00)
09:41:101 movieThread I[HLE]: HLE\sceMpeg.cpp:347 sceMpegInit()
09:41:101 movieThread E[HLE]: HLE\sceMpeg.cpp:1337 UNIMPL sceMpegAvcResourceInit(00000001)
09:41:101 movieThread E[HLE]: HLE\sceMpeg.cpp:1318 UNIMPL sceMpegAvcResourceGetAvcDecTopAddr(00000001)
09:41:116 movieThread I[HLE]: HLE\sceMpeg.cpp:425 08af37b0=sceMpegCreate(09fab810, 08af3780, 65536, 09fab818, 512, 1, 305419896)
09:41:117 movieThread E[HLE]: HLE\sceMp4.cpp:24 UNIMPL sceMp4Init()
09:41:117 movieThread E[HLE]: HLE\sceMp4.cpp:36 UNIMPL sceMp4Create()
09:41:117 movieThread E[HLE]: HLE\sceMp4.cpp:66 UNIMPL sceMp4AacDecodeInitResource()
09:41:117 movieThread E[HLE]: HLE\sceMp4.cpp:108 UNIMPL sceMp4AacDecodeInit()
09:41:117 movieThread E[HLE]: HLE\sceMp4.cpp:126 UNIMPL sceMp4RegistTrack()
09:41:117 movieThread E[HLE]: HLE\sceMp4.cpp:84 UNIMPL sceMp4TrackSampleBufQueryMemSize()
09:41:117 movieThread E[HLE]: HLE\sceMp4.cpp:78 UNIMPL sceMp4TrackSampleBufConstruct()
09:41:117 movieThread E[HLE]: HLE\sceMpeg.cpp:1331 UNIMPL sceMpegAvcResourceGetAvcEsBuf(09fab898)
09:41:117 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4InitAu
09:41:117 movieThread E[HLE]: HLE\sceMp4.cpp:126 UNIMPL sceMp4RegistTrack()
09:41:117 movieThread E[HLE]: HLE\sceMp4.cpp:84 UNIMPL sceMp4TrackSampleBufQueryMemSize()
09:41:117 movieThread E[HLE]: HLE\sceMp4.cpp:78 UNIMPL sceMp4TrackSampleBufConstruct()
09:41:117 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4InitAu
09:41:118 movieThread I[HLE]: HLE\sceKernelThread.cpp:1943 292=sceKernelCreateThread(name=moviePreloadThread, entry=0894b320, prio=11, stacksize=32768)
09:41:118 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:118 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:134 movieThread I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=292, argSize=4, argPtr=09fafa3c)
09:41:134 moviePreload E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:134 moviePreload E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:134 moviePreload E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:134 moviePreload E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:168 movieThread E[HLE]: HLE\sceMp4.cpp:48 UNIMPL sceMp4GetMovieInfo()
09:41:168 moviePreload E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:168 moviePreload E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:170 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4GetAvcAu
09:41:170 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4GetAacAu
09:41:170 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4AacDecode
09:41:170 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4GetAvcAu
09:41:171 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4GetAacAu
09:41:171 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4AacDecode
09:41:201 moviePreload E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:201 moviePreload E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:201 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4GetAvcAu
09:41:202 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4GetAacAu
09:41:202 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4AacDecode
09:41:251 moviePreload E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:251 moviePreload E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4TrackSampleBufAvailableSize
09:41:251 movieThread E[HLE]: HLE\HLE.cpp:495 Unimplemented HLE function sceMp4GetAvcAu
@unknownbrackets commented on GitHub (Jan 22, 2014):
Apparently, this game is now playable despite the lack of sceMp4 support. Surely, the videos are not visible.
Here's a list of games that use sceMp4 (per reporting, may be incomplete):
http://report.ppsspp.org/logs/kind/132
(some look questionable. I don't think FF3 uses sceMp4.)
Can anyone note any games in that list which currently do not even start up? Just to help align what to test and the pros/cons of potential changes.
I don't think I have any games that use sceMp4. Does anyone know of any demos that use it (possibly demos of the games in that list)?
-[Unknown]
@scraggles80 commented on GitHub (Oct 31, 2015):
using ppsspp 1.1.1
it is playable but the videos don't show
@Panderner commented on GitHub (Feb 22, 2020):
We needed to implement scemp4 via ffmpeg
@Panderner commented on GitHub (Mar 21, 2020):
scemp4 plays mp4 videos, mp4 videos can be played any media players even built-in media players for Android devices and Windows Media Player can play mp4 videos.
@Jack54guythecoder commented on GitHub (Aug 1, 2025):
According to my log at the bottom of my issue, the official STRATEGY GUIDE for LocoRoco seems to use scemp4
https://github.com/hrydgard/ppsspp/issues/20666
@NABN00B commented on GitHub (Oct 5, 2025):
Digital Comics also uses sceMp4 to play custom music.
I've compiled a list of affected games so we have them all in the same place:
ULJS00480NPUH10069NPEG00012NPJH50457ULJM05170ULJM05277ULJM05353NPJH50437UCES01459NPEG00050NPUG80471NPEG00041NPJG00072/ LocoRoco: Midnight Carnival - Koushiki Guide Book (PlayView)
NPJH60026ULJS00358NPJH50568NPJH50569NPUZ00256NPEZ00390@sum2012 commented on GitHub (Nov 19, 2025):
PSP Music Center https://www.gamebrew.org/wiki/PSP_Music_Center for mp3 and mp4 not tested