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[GH-ISSUE #1208] [Windows] Controls with Xpadder #383
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Originally created by @vnctdj on GitHub (Apr 7, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/1208
I play to my games with a PS3 pad.
So, I used to define my controls by the use of Xpadder and it worked great !
But since some time I have a bug which makes my controls messy, for example :
--> the "X" key can make the action of the "W" key or it can works properly
--> the "Q" key can make the action of the "X" key or it can works properly
These controls are changing in-game ! :-(
After some search, I found that this problem started with this build : http://buildbot.orphis.net/ppsspp/index.php?m=detail&rev=v0.7-408-gdd35038&platform=windows-x86
I hope somebody can make something :)
@unknownbrackets commented on GitHub (Apr 7, 2013):
The problem is just that PPSSPP is now directly interpreting your DirectInput controls, and has a fixed assignment.
In other words, this is #116.
-[Unknown]
@vnctdj commented on GitHub (Apr 7, 2013):
Thanks for your reply, I have just seen your post here : http://forums.ppsspp.org/showthread.php?tid=1095&pid=13586#pid13586 :)
@vnctdj commented on GitHub (Apr 21, 2013):
With the latest builds, I succeed in making Xpadder working again ! ;)
You can see how to do this here : http://forums.ppsspp.org/showthread.php?tid=2844