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[GH-ISSUE #92] SDL2 (OSX OpenGL issue) #27
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starred/ppsspp#27
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Originally created by @hrydgard on GitHub (Nov 25, 2012).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/92
SDL1.2 on OSX does not support creating OpenGL contexts higher than 2.1. We need more modern features so we'd really like to use SDL 2, which can do that.
Unfortunately SDL 2.0 has still not had a stable release so I don't know how to best handle the dependency.
@thedax commented on GitHub (Sep 19, 2013):
@hrydgard: Since SDL has had a stable 2.0 release now for a month or so(http://www.phoronix.com/scan.php?page=news_item&px=MTQzNTA), is it time to revisit this?
@unknownbrackets commented on GitHub (Nov 12, 2014):
Is this relevant anymore? I suppose we use SDL2 now.
-[Unknown]
@hrydgard commented on GitHub (Nov 12, 2014):
This issue as such is done, but we haven't switched to GL 3.0 in OSX yet.