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[GH-ISSUE #5127] Final Fantasy Type 0 - Character artifacts after death (Multi-threading issue) #2160
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Originally created by @KawakamiB on GitHub (Jan 18, 2014).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/5127
So far I narrowed it down to a multi-threading option, after turning it off the problem is still existing but it repairs itself after few slashes with weapon, when it is ON, the problem is permanent.
Any possible fixes for that issue in the future ? The translation patch is coming 👯 so time is of the essence !
Best Regards !
@dbz400 commented on GitHub (Jan 18, 2014):
Any screenshot ?
@KawakamiB commented on GitHub (Jan 18, 2014):
Silly me, here you go.
http://i.imgur.com/HmBnqPe.jpg
http://i.imgur.com/f7GRacR.jpg
http://i.imgur.com/Mtz3HUm.jpg
http://i.imgur.com/j50fCkM.jpg
Different camera angle, different artifacting. Of course I'm not the only one with this problem.
PPSSPP version - 0.9.6.448
I struggled till late morning yesterday figuring out which options causes it, or if one even does and it's ppsspp fault, but luckily I'm positivie it's multi-threadnig.
@dbz400 commented on GitHub (Jan 18, 2014):
Do you mean if turn off multi threading , those graphical issue will be gone ?
@dbz400 commented on GitHub (Jan 18, 2014):
Humm i just played it a while from the beginning and looks okay when turning different angle at this scene .You are using AMD,Nvidia or Intel ? Windows build right ?