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[GH-ISSUE #4981] PPSSPPSDL - needs Toggle Fullscreen Shortcut #2087
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Originally created by @fastrizwaan on GitHub (Jan 3, 2014).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/4981
SDL version is almost complete, the only missing piece is Fullscreen toggle feature. Save and Load also work great, just a toggle fullscreen will make it extremely useful.
Please consider adding "Toggle Fullscreen" Shortcut in SDL version - say F11.
Starting with --fullscreen will not let us toggle to window or 2x mode.
Advantages:
Thanks.
@fastrizwaan commented on GitHub (Jan 5, 2014):
@hrydgard
the toggle fullscreen is not taking the fullscreen resolution in consideration.
but first starting --fullscreen then scaling back to 2x would be nice.
the --fullscreen code manages resolution properly.
@hrydgard commented on GitHub (Jan 5, 2014):
For me, it just hangs (on my Mac), so a bit hard to debug... but yeah we should update dp_xres and dp_yres after the switch.
@fastrizwaan commented on GitHub (Jan 9, 2014):
@hrydgard Please consider making the Fullscreen Short key Global; currently, it works only when the game is run inside ppsspp. It needs to work when a game is not running or when a game is paused as well. Thanks.
@xsacha commented on GitHub (Jul 1, 2014):
Blocker is SDL 1.2
http://www.libsdl.org/release/SDL-1.2.15/docs/html/sdlwmtogglefullscreen.html
"X11 is the only target currently supported, BeOS support is experimental"
@unknownbrackets commented on GitHub (Dec 21, 2015):
Is this possible now that SDL2 is being used?
https://wiki.libsdl.org/SDL_SetWindowFullscreen
Anyone want to open a pull request?
-[Unknown]
@asl97 commented on GitHub (Feb 21, 2017):
The option to set it in the control mapping exists.
iirc, it isn't set by default.
edit:
This issue is about fullscreen toggle (which didn't exists back when the issue was created(?)
github.com/hrydgard/ppsspp@f570601f84),Maybe #7542 should be reopen and this close?