[GH-ISSUE #4957] Dragon ball z vs Tag (iphone 5S issues) #2075

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opened 2026-03-18 07:04:27 +03:00 by kerem · 16 comments
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Originally created by @brujo5 on GitHub (Jan 1, 2014).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/4957

sometime appears this strange colors squares,also experience some slowdowns.

dissable vertex cache,texture coord.hack.sofware skinning.still nothing help

img_0003

iphone 5S jalibroken ios 7.0.4

idont know how can make a log from iphone?

Originally created by @brujo5 on GitHub (Jan 1, 2014). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/4957 sometime appears this strange colors squares,also experience some slowdowns. dissable vertex cache,texture coord.hack.sofware skinning.still nothing help ![img_0003](https://f.cloud.github.com/assets/4172898/1829342/3b38e2e0-72a3-11e3-8405-8a8ffd6c70fe.PNG) iphone 5S jalibroken ios 7.0.4 idont know how can make a log from iphone?
kerem closed this issue 2026-03-18 07:04:32 +03:00
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@mckimiaklopa commented on GitHub (Jan 1, 2014):

try to check the "disable alpha testing" option under hacks

<!-- gh-comment-id:31419164 --> @mckimiaklopa commented on GitHub (Jan 1, 2014): try to check the "disable alpha testing" option under hacks
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@brujo5 commented on GitHub (Jan 1, 2014):

@mckimiaklopa

yeah

tested and No difference enable /dissable

<!-- gh-comment-id:31419210 --> @brujo5 commented on GitHub (Jan 1, 2014): @mckimiaklopa yeah tested and No difference enable /dissable
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@mckimiaklopa commented on GitHub (Jan 1, 2014):

what about rendering modes/older versions of PPSSPP

<!-- gh-comment-id:31419442 --> @mckimiaklopa commented on GitHub (Jan 1, 2014): what about rendering modes/older versions of PPSSPP
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@dbz400 commented on GitHub (Jan 1, 2014):

how about HW transform ? or even try to disable JIT to see if it helps

<!-- gh-comment-id:31419689 --> @dbz400 commented on GitHub (Jan 1, 2014): how about HW transform ? or even try to disable JIT to see if it helps
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@brujo5 commented on GitHub (Jan 1, 2014):

@raven02

very interesant.

whit HW transform dissable,speed up a lot but not solved the colour squares.

the colour squares most likely appears when use special attacks.

when a dissable JIT the game hangs before intro video.

is powervr issue or opengl 3.0?

why iphone 5S not needed HW transform enabled for speed up any game?

tried god of war ,got 100% speed in iphone 5S,on note 3 have 85% speed whit slowdons.

<!-- gh-comment-id:31426320 --> @brujo5 commented on GitHub (Jan 1, 2014): @raven02 very interesant. whit HW transform dissable,speed up a lot but not solved the colour squares. the colour squares most likely appears when use special attacks. when a dissable JIT the game hangs before intro video. is powervr issue or opengl 3.0? why iphone 5S not needed HW transform enabled for speed up any game? tried god of war ,got 100% speed in iphone 5S,on note 3 have 85% speed whit slowdons.
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@brujo5 commented on GitHub (Jan 2, 2014):

@raven02

also the colours squares come whit some slowdown.drop 12/30 fps

<!-- gh-comment-id:31437785 --> @brujo5 commented on GitHub (Jan 2, 2014): @raven02 also the colours squares come whit some slowdown.drop 12/30 fps
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@brujo5 commented on GitHub (Jan 28, 2014):

@unknownbrackets
@raven02

guys whatch this video please,maybe any of you find the problem.thx

video taken from iphone 5S

http://www.youtube.com/watch?v=9-n1C3j3l2E&feature=youtu.be

<!-- gh-comment-id:33452312 --> @brujo5 commented on GitHub (Jan 28, 2014): @unknownbrackets @raven02 guys whatch this video please,maybe any of you find the problem.thx video taken from iphone 5S http://www.youtube.com/watch?v=9-n1C3j3l2E&feature=youtu.be
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@unknownbrackets commented on GitHub (Jan 28, 2014):

Dude:
http://www.youtube.com/watch?v=Bt9zSfinwFA
(I realize you probably couldn't change it.)

I assume you're using "read framebuffers from memory"? I wouldn't be shocked if that was causing the squares. I realize the graphics are glitchy either way for now.

-[Unknown]

<!-- gh-comment-id:33455068 --> @unknownbrackets commented on GitHub (Jan 28, 2014): Dude: http://www.youtube.com/watch?v=Bt9zSfinwFA (I realize you probably couldn't change it.) I assume you're using "read framebuffers from memory"? I wouldn't be shocked if that was causing the squares. I realize the graphics are glitchy either way for now. -[Unknown]
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@brujo5 commented on GitHub (Jan 28, 2014):

Sorry for the vertical video but display recorder (cydia app) dont have any settings for change it.

<!-- gh-comment-id:33457137 --> @brujo5 commented on GitHub (Jan 28, 2014): Sorry for the vertical video but display recorder (cydia app) dont have any settings for change it.
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@brujo5 commented on GitHub (Jan 28, 2014):

The game run in non buffered rendering,also tested the others FB modes,but no help.

<!-- gh-comment-id:33457454 --> @brujo5 commented on GitHub (Jan 28, 2014): The game run in non buffered rendering,also tested the others FB modes,but no help.
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@ay019 commented on GitHub (Feb 9, 2014):

Hello,
Have you solved your problem with the colored squares and slow downs? Because I'm experiencing the exact same thing on my iPhone 5S with tenkaichi tag team and it's pretty annoying. I am using ppsspp 0.9.6.552 running the game in non buffered rendering. I tried everything you guys stated here but nothing works.

<!-- gh-comment-id:34569352 --> @ay019 commented on GitHub (Feb 9, 2014): Hello, Have you solved your problem with the colored squares and slow downs? Because I'm experiencing the exact same thing on my iPhone 5S with tenkaichi tag team and it's pretty annoying. I am using ppsspp 0.9.6.552 running the game in non buffered rendering. I tried everything you guys stated here but nothing works.
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@brujo5 commented on GitHub (Feb 9, 2014):

nop,still appears in recent build.

<!-- gh-comment-id:34579639 --> @brujo5 commented on GitHub (Feb 9, 2014): nop,still appears in recent build.
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@ay019 commented on GitHub (Feb 9, 2014):

Thanks for the info, is there a particular build where this problem does not occur ?

<!-- gh-comment-id:34585579 --> @ay019 commented on GitHub (Feb 9, 2014): Thanks for the info, is there a particular build where this problem does not occur ?
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@brujo5 commented on GitHub (Feb 10, 2014):

on iphone 5S is the same in all builds

<!-- gh-comment-id:34594521 --> @brujo5 commented on GitHub (Feb 10, 2014): on iphone 5S is the same in all builds
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@ay019 commented on GitHub (Feb 10, 2014):

Oke, that's too bad I hope this will be fixed soon.

<!-- gh-comment-id:34616657 --> @ay019 commented on GitHub (Feb 10, 2014): Oke, that's too bad I hope this will be fixed soon.
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@unknownbrackets commented on GitHub (Jun 7, 2014):

Closing as duplicate of #6168. Don't really need two issues.

-[Unknown]

<!-- gh-comment-id:45402614 --> @unknownbrackets commented on GitHub (Jun 7, 2014): Closing as duplicate of #6168. Don't really need two issues. -[Unknown]
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starred/ppsspp#2075
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