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[GH-ISSUE #4650] Mouse as analog controller? #1916
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Originally created by @ebraminio on GitHub (Nov 27, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/4650
Just an idea, it would be nice if mouse moving event could be translated to PSP analog controller. I've searched the bug tracker and current version UI for such feature instead IKJL keyboard keys and get nothing but sorry if is available currently. I purpose the movement of mouse (differential of mouse positions) used. It would be really useful on shooting games. Also seems is requested on PPSSPP forum
@francisbrito commented on GitHub (Apr 13, 2014):
👍
This would be particularly useful for games that depend a lot on it, such as Monster Hunter series.
@inukaze commented on GitHub (Jun 10, 2020):
For Linux Version don't yet, well someone have idea how i can set
Triangle for Mouse Move Up ( 20-100,10-188,2-4055)
Cross for Mouse Move Down ( 20-100,10-188,2-4054 )
Square for Mouse Move Left ( 20-100,10-188,2-4053 )
Circle for Mouse Move Right ( 20-96,10-189,2-4052 )
Well i will go try with Antimicro.Because play "N.O.V.A" is better use mouse. i forgot my Xbox360 controller is dead i can't use antimicro for that purpose xD
Well i hope this article can be helpful for this purpose :
https://unix.stackexchange.com/questions/559584/simulate-keyboard-input-using-mouse
@LunaMoo commented on GitHub (Jun 10, 2020):
I believe we do have mouse control for linux already, just for SDL builds.
@inukaze commented on GitHub (Jun 10, 2020):
I compile yesterday because the official download is the version 1.7.X well i can't remeber, and the github i compile is the v1.9.3 and yes this have mouse support and works very fine :D
i make this post for Linux users -> https://github.com/hrydgard/ppsspp/issues/13018
for Download the version i had compile.
@ebraminio commented on GitHub (Jun 10, 2020):
Sounds great! Let me test it also however feel free to close if nothing else is left :)
@iota97 commented on GitHub (Jun 10, 2020):
We still miss Qt and MacOS support, as such this should be left open for now.