[GH-ISSUE #4655] Soul calibur Broken Destiny hangs at "Versus" menu #1915

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opened 2026-03-18 05:18:38 +03:00 by kerem · 9 comments
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Originally created by @mrdendistyle on GitHub (Nov 27, 2013).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/4655

Soul Calibur: Broken Destiny works fine for almost everything. But as soon as you enter the "Versus" part of the menu (Adhoc) the whole screen turns black + no sound without the emulator "freezing" meaning that I can still see fps and stuff.

Tried it on 0.8.1, 0.9.1 and 0.9.5.

ULES01298

Originally created by @mrdendistyle on GitHub (Nov 27, 2013). Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/4655 Soul Calibur: Broken Destiny works fine for almost everything. But as soon as you enter the "Versus" part of the menu (Adhoc) the whole screen turns black + no sound without the emulator "freezing" meaning that I can still see fps and stuff. Tried it on 0.8.1, 0.9.1 and 0.9.5. ULES01298
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@thedax commented on GitHub (Nov 27, 2013):

Adhoc stuff was missing until today, so that's the expected result. Can you try again once newer builds show up on buildbot?

<!-- gh-comment-id:29417966 --> @thedax commented on GitHub (Nov 27, 2013): Adhoc stuff was missing until today, so that's the expected result. Can you try again once newer builds show up on buildbot?
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@mrdendistyle commented on GitHub (Nov 27, 2013):

Sure thing

<!-- gh-comment-id:29422754 --> @mrdendistyle commented on GitHub (Nov 27, 2013): Sure thing
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@mrdendistyle commented on GitHub (Nov 29, 2013):

Just a couple of things (for future reference): Whenever I open versus, it does indeed connect to my local server and join a lobby (as seen by my server console).

Most times, when it hangs as a black screen, it shows this:
First:
soulcalibur1

Followed by:
soulcalibur2

It seems to have a tendency to crash after the "receiving 7 bytes" message sometimes :)

PS: seems to be the same error given when entering a dissidia lobby (unable to see others, but it does hang at a black screen) - the sceNetAdhocMatchingStart

<!-- gh-comment-id:29531973 --> @mrdendistyle commented on GitHub (Nov 29, 2013): Just a couple of things (for future reference): Whenever I open versus, it does indeed connect to my local server and join a lobby (as seen by my server console). Most times, when it hangs as a black screen, it shows this: First: ![soulcalibur1](https://f.cloud.github.com/assets/6017681/1646776/831d651c-5927-11e3-934c-85f2dcd48cd6.png) Followed by: ![soulcalibur2](https://f.cloud.github.com/assets/6017681/1646777/8a9d50cc-5927-11e3-9156-70841016ebc9.png) It seems to have a tendency to crash after the "receiving 7 bytes" message sometimes :) PS: seems to be the same error given when entering a dissidia lobby (unable to see others, but it does hang at a black screen) - the sceNetAdhocMatchingStart
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@thedax commented on GitHub (Nov 29, 2013):

Yeah, not all of the adhoc stuff is done, so I guess we can add this to the not working section for now.

<!-- gh-comment-id:29539061 --> @thedax commented on GitHub (Nov 29, 2013): Yeah, not all of the adhoc stuff is done, so I guess we can add this to the not working section for now.
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@cmrhere2play commented on GitHub (Feb 25, 2014):

yeah same problem for me

<!-- gh-comment-id:35965565 --> @cmrhere2play commented on GitHub (Feb 25, 2014): yeah same problem for me
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@dbz400 commented on GitHub (Mar 14, 2014):

Yep , still showup black screen after click the VERUS

uljs00202_00000

<!-- gh-comment-id:37628082 --> @dbz400 commented on GitHub (Mar 14, 2014): Yep , still showup black screen after click the VERUS ![uljs00202_00000](https://f.cloud.github.com/assets/3000282/2419164/379f6878-ab58-11e3-8a99-eb0a094ca4ee.jpg)
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@ppmeis commented on GitHub (Jul 25, 2015):

Tested latest build. Still black screen.

<!-- gh-comment-id:124906015 --> @ppmeis commented on GitHub (Jul 25, 2015): Tested latest build. Still black screen.
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@unknownbrackets commented on GitHub (Dec 31, 2020):

Is this still an issue on the latest git build with recent networking improvements?

-[Unknown]

<!-- gh-comment-id:753006045 --> @unknownbrackets commented on GitHub (Dec 31, 2020): Is this still an issue on the latest git build with recent networking improvements? -[Unknown]
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@anr2me commented on GitHub (Jan 1, 2021):

As i remembered Soul Calibur already been fixed.

<!-- gh-comment-id:753323892 --> @anr2me commented on GitHub (Jan 1, 2021): As i remembered Soul Calibur already been fixed.
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