mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-04-25 14:16:10 +03:00
[GH-ISSUE #67] Resolution does not fit #19
Labels
No labels
Atrac3+
Audio
CPU emulation
D3D11
D3D9 (removed)
Depth / Z
Feature Request
Font Atlas
GE emulation
Guardband / Range Culling
HLE/Kernel
I/O
Input/Controller
MP3
Multithreading
Needs hardware testing
Networking/adhoc/infrastructure
No Feedback / Outdated?
OpenGL
PGF / sceFont
PSMF / MPEG
Platform-specific (Android)
Platform-specific (Windows)
Platform-specific (iOS)
PowerVR GPU
SDL2
Saving issue
User Interface
Vulkan
arm64jit
armjit
armv6
x86jit
No milestone
No project
No assignees
1 participant
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
starred/ppsspp#19
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Originally created by @acocalypso on GitHub (Nov 20, 2012).
Original GitHub issue: https://github.com/hrydgard/ppsspp/issues/67
in version 0.31 the resolution of the games is messed up.
http://s14.postimage.org/cita3bbv5/Screenshot_2012_11_20_19_05_16.png
see screenshot
@hrydgard commented on GitHub (Nov 20, 2012):
Argh, I thought I had fixed it... I'll look into it tomorrow.
@hrydgard commented on GitHub (Nov 20, 2012):
Which Android device is that?
@acocalypso commented on GitHub (Nov 20, 2012):
its ainol aurora 2 - tablet
@acocalypso commented on GitHub (Nov 20, 2012):
problem comes up, when i check Buffered Rendering.
uncheck and problem is solved, but the game starts to flicker then.
@acocalypso commented on GitHub (Nov 22, 2012):
compiled latest version from git, problem is now solved.
@hrydgard commented on GitHub (Nov 22, 2012):
great :)